Re: Lighting Issue
Posted by Enigma Man on
Wed Apr 1st 2009 at 12:26am
Posted
2009-04-01 12:26am
4 posts
0 snarkmarks
Registered:
Mar 31st 2009
Occupation: Mapper-in-training
Ok so heres the deal, for a while my maps were working like I thought they should but after a while when ever I tested my map it acted like all my light/light_spot entities were light_environment entities, but when I checked their properties they said they were light/light_spot entities. So I tried deleting them and making new ones(I thought I might have messed up their settings some how) but got the same results. Then I just deleted them and didn't make new ones, and it still acted like I had a light_environment in it some where.
Heres some other info
Editor version:3.4(the download link here at snarkpit doesn't do anything on my computer)
No skyboxes where used
The map was a 2 room start of a map I was making
I think it might be a map setting some where but I am new to mapping, and haven't messed with any of the map settings so far.
Thanks alot for any help!
Re: Lighting Issue
Posted by Enigma Man on
Wed Apr 1st 2009 at 2:05am
4 posts
0 snarkmarks
Registered:
Mar 31st 2009
Occupation: Mapper-in-training
Well I had forgotten about not being able to place entities on the outside of the level when I made the func_wall(it was the glass of a unuseable door)and the func_breakable(a breakable part or a tunnel I was working on)and I thought there must've been a leak that I hadn't seen after I patched everything up when I read the thing about ZHLT 2.5 not making pointfiles in the leaks article(which I wasn't thinking and thought that was some sort of compiling issue) and switched back to worldcraft's original compiling tools and now all my lighting issues are gone.