[map] spikes

[map] spikes

Re: [map] spikes Posted by The SnarkPit on Sat Jan 1st 2000 at 12:00am
The SnarkPit
49 posts
Posted 2000-01-01 12:00am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "spikes" by unknown which can be found here

Map description:

Map screenshots:
Loading embedded content: Map #276
Re: [map] spikes Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Ah, a one paragraph map. My favourite, as it's an easy site update. This veritable masterpiece of game design comes complete with 5 different textures, dynamic moving doors, transparent glass, and big ass spike traps which crush people when you press a button. Unfortunately, the gaps between the spikes are as large the empty space within the author's skull, every texture on the level is misaligned (he got lucky, you can't misalign concrete/glass textures), and the map has not been compiled properly, probably because the author's mouse broke before he could click on the boxes to run VIS and RAD. No, I don't know how they managed to get it onto the internet if that happened. You'll have to ask the author that, if you can find him/her/it.

Verdict

Cretinous.
Re: [map] spikes Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Ah, a one paragraph map. My favourite, as it's an easy site update. This veritable masterpiece of game design comes complete with 5 different textures, dynamic moving doors, transparent glass, and big ass spike traps which crush people when you press a button. Unfortunately, the gaps between the spikes are as large the empty space within the author's skull, every texture on the level is misaligned (he got lucky, you can't misalign concrete/glass textures), and the map has not been compiled properly, probably because the author's mouse broke before he could click on the boxes to run VIS and RAD. No, I don't know how they managed to get it onto the internet if that happened. You'll have to ask the author that, if you can find him/her/it.

Design
Pathetic.

Gameplay
Laughable.

Verdict
Cretinous.

Pros
...

Design
Everything