[map] quack

[map] quack

Re: [map] quack Posted by The SnarkPit on Sat Jan 1st 2000 at 12:00am
The SnarkPit
49 posts
Posted 2000-01-01 12:00am
49 posts 1523 snarkmarks Registered: May 11th 2004 Occupation: Being a website Location: snarkpit.com/public_html/
This is a a discussion topic for the map "quack" by unknown which can be found here

Map description:

Map screenshots:
Loading embedded content: Map #283
Re: [map] quack Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Is this a joke? This map is so mind numbingly bad that I can't imagine it being anything else but... if it's not, then I seriously suggest the author goes have a look at some other levels, before releasing their first attempts. Just sit there and look at these other maps. Notice that they have structure, they have textures applied to them to give them some kind of theme, with architecture to go with it, they're not random floating Lego-esque constructions. Also notice how none of them included their RMF/MAP/MAX/LOG/WIC/PRT etc. etc. files in their ZIPs- you only need a BSP and a readme. At least he included those files correctly (to my horror).

Quite frankly, this map is some kind of 'anti-map', going against everything we believe in. It's a random collection of walls with a metallic, tiling 'babtech' texture all over it. There's random gaps in these walls, and the only texture that's been aligned is the sand in the vast, empty, pointless expanse of ground that exists below this floating monstrosity, but only because you can't physically misalign it. These walls make up "rooms" (that word used in it's loosest possible sense), and the whole thing floats in the middle of the air, looking like some deranged modern art sculpture gone horribly wrong.

Uhhh... weapon placement is 2 hornet guns near some other weapons, with powerful ones above it. I suppose the whole point in this map is some kind of "king of the castle/hill" type thing, where you have to stay on top with the RPG, but quite frankly I couldn't be bothered to do this, preferring to pick off mindless bots with the hornetgun for the 2 minutes I actually played it.

The readme states; "You may distribute this at your leisure over free servers, preferably not place like FilePlanet where they slap you in a waiting line. You may NOT make money off this, if you do I will hurt you bad with a crowbar." I will distribute it, but it won't be at my leisure. Oh no, I'm breaking his 'license agreement,' quick, call the Police! And how is it possible to make money from this? Is there something I'm missing here? Obviously if there is, it must be very subtle and groundbreaking, because what I saw was appalling. One step down from a killbox, I'm afraid.

Verdict

"Quap" is what's meant/intended/achieved. Ho ho.
Re: [map] quack Posted by Leperous on Sat Jan 1st 2000 at 12:00am
Leperous
3382 posts
Posted 2000-01-01 12:00am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Is this a joke? This map is so mind numbingly bad that I can't imagine it being anything else but... if it's not, then I seriously suggest the author goes have a look at some other levels, before releasing their first attempts. Just sit there and look at these other maps. Notice that they have structure, they have textures applied to them to give them some kind of theme, with architecture to go with it, they're not random floating Lego-esque constructions. Also notice how none of them included their RMF/MAP/MAX/LOG/WIC/PRT etc. etc. files in their ZIPs- you only need a BSP and a readme. At least he included those files correctly (to my horror).

Quite frankly, this map is some kind of 'anti-map', going against everything we believe in. It's a random collection of walls with a metallic, tiling 'babtech' texture all over it. There's random gaps in these walls, and the only texture that's been aligned is the sand in the vast, empty, pointless expanse of ground that exists below this floating monstrosity, but only because you can't physically misalign it. These walls make up "rooms" (that word used in it's loosest possible sense), and the whole thing floats in the middle of the air, looking like some deranged modern art sculpture gone horribly wrong.

Uhhh... weapon placement is 2 hornet guns near some other weapons, with powerful ones above it. I suppose the whole point in this map is some kind of "king of the castle/hill" type thing, where you have to stay on top with the RPG, but quite frankly I couldn't be bothered to do this, preferring to pick off mindless bots with the hornetgun for the 2 minutes I actually played it.

The readme states; "You may distribute this at your leisure over free servers, preferably not place like FilePlanet where they slap you in a waiting line. You may NOT make money off this, if you do I will hurt you bad with a crowbar." I will distribute it, but it won't be at my leisure. Oh no, I'm breaking his 'license agreement,' quick, call the Police! And how is it possible to make money from this? Is there something I'm missing here? Obviously if there is, it must be very subtle and groundbreaking, because what I saw was appalling. One step down from a killbox, I'm afraid.

Design
Dreadful in every way conceivable

Gameplay
Blatant hornetgun fight

Verdict
"Quap" is what's meant/intended/achieved. Ho ho.

Pros

Design
Too many too list here
Re: [map] quack Posted by Andrei on Sat Mar 20th 2004 at 8:38am
Andrei
2455 posts
Posted 2004-03-20 8:38am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
*me screams at the sh*tty pictures, then starts crying*