6 posts290 snarkmarksRegistered:
Apr 25th 2004
Location: uk
This is a a discussion topic for the map "CTF-Dome" by Peter Manson which can be found here
Map description:
This ut2004 teamplay level is set outside high up in the mountains.
It combines grassy organic areas, with sci-fi tunnels, jumppads, and doorways.
The dome shaped teambase (seen in screenshots) is situated over a huge drop, and only reachable by jumppads.
The teambase is made from about 6 meshes imported from maya.
These meshes are copied and rotated several times to complete the finished building.
The release of HL2 means i'll probably not get around to finishing this level for a while, -So im posting screenshots of it instead.
Map screenshots:
Loading embedded content: Map #1337
Re: [map] CTF-Dome
Posted by ReNo on
Tue Nov 30th 2004 at 5:58pm
5457 posts1991 snarkmarksRegistered:
Aug 22nd 2001
Occupation: Level DesignerLocation: Scotland
The rockwork looks so extreme and exaggerated that it would fit in a comic book, its a nice unique style The base being so small would be a bit of a worry for defence, but I hope its because the map is designed for a small number of players, or this is just the flag house section of the base.
Anyway, looking forward to what you do with HL2
Re: [map] CTF-Dome
Posted by G.Ballblue on
Wed Dec 1st 2004 at 2:14am