[map] CTF-Dome

[map] CTF-Dome

Re: [map] CTF-Dome Posted by Peter Manson on Tue Nov 30th 2004 at 7:08am
Peter Manson
6 posts
Posted 2004-11-30 7:08am
6 posts 290 snarkmarks Registered: Apr 25th 2004 Location: uk
This is a a discussion topic for the map "CTF-Dome" by Peter Manson which can be found here

Map description:

This ut2004 teamplay level is set outside high up in the mountains.
It combines grassy organic areas, with sci-fi tunnels, jumppads, and doorways.
The dome shaped teambase (seen in screenshots) is situated over a huge drop, and only reachable by jumppads.
The teambase is made from about 6 meshes imported from maya.
These meshes are copied and rotated several times to complete the finished building.

The release of HL2 means i'll probably not get around to finishing this level for a while, -So im posting screenshots of it instead.

Map screenshots:
Loading embedded content: Map #1337
Re: [map] CTF-Dome Posted by ReNo on Tue Nov 30th 2004 at 5:58pm
ReNo
5457 posts
Posted 2004-11-30 5:58pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The rockwork looks so extreme and exaggerated that it would fit in a comic book, its a nice unique style :) The base being so small would be a bit of a worry for defence, but I hope its because the map is designed for a small number of players, or this is just the flag house section of the base.

Anyway, looking forward to what you do with HL2 :)
Re: [map] CTF-Dome Posted by G.Ballblue on Wed Dec 1st 2004 at 2:14am
G.Ballblue
1511 posts
Posted 2004-12-01 2:14am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Screen 2: Can we all say, "CANNON BALL!!!!" ? :D