Re: [map] cs_oldmansion
Posted by mike-o on
Wed Dec 15th 2004 at 11:01pm
Posted
2004-12-15 11:01pm
60 posts
6 snarkmarks
Registered:
Oct 18th 2004
Its not good. Also your resolution is wacked.
Re: [map] cs_oldmansion
Posted by Baddog on
Wed Dec 15th 2004 at 11:57pm
Posted
2004-12-15 11:57pm
79 posts
8 snarkmarks
Registered:
Dec 6th 2004
Location: Portland,Oregon USA
Nope not too fun same old textures no nice details USE this editor for POWER not WEAKNESS!
Re: [map] cs_oldmansion
Posted by parakeet on
Thu Dec 16th 2004 at 1:12am
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
Same with the other remake = P Displacement maps , & overlays. Texture variations would be nice. the original map was nice but surely wasnt fullbright could be promising with practice
Edit: oh its not fullbright is it = P well turn down the brightness of the sky with number after the colors make it night = P
I KNOW mansion was not that bright
Re: [map] cs_oldmansion
Posted by rs6 on
Sat Jan 1st 2005 at 1:58am
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
Looks like HL1 engine to me
Re: [map] cs_oldmansion
Posted by milkshake on
Sat Apr 30th 2005 at 11:50pm
Posted
2005-04-30 11:50pm
65 posts
370 snarkmarks
Registered:
Mar 14th 2005
Occupation: Home
Location: Norway
(rs6: look like HL1 engine to me)
yes pretty much, crappy HL1 engine.. .
try to fix it to look like more HL2 =)
Re: [map] cs_oldmansion
Posted by smerf on
Thu Apr 26th 2007 at 7:51pm
smerf
member
37 posts
174 snarkmarks
Registered:
Dec 28th 2006
Occupation: Gamer
Location: USA
This was a 1.6 map, this map pawned on 1.6 did you add the underground tunnle to the inside? if not im ashamed to call this a map.