[map] dm_2212

[map] dm_2212

Re: [map] dm_2212 Posted by kazigmal on Sun Dec 19th 2004 at 12:33pm
kazigmal
3 posts
Posted 2004-12-19 12:33pm
kazigmal
member
3 posts 10 snarkmarks Registered: Dec 9th 2004 Occupation: Unemployed
This is a a discussion topic for the map "dm_2212" by kazigmal which can be found here

Map description:

This is only a medium sized map. I wanted to have a portion of the map both inside and outside. I plan on making this a Team Death Match map eventually. Thanks to Leperous and Reno for the help, both direct and indirect.

Comments welcome.
-Kazigmal

Map screenshots:
Loading embedded content: Map #1448
Re: [map] dm_2212 Posted by satchmo on Sun Dec 19th 2004 at 4:46pm
satchmo
2077 posts
Posted 2004-12-19 4:46pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Not bad for a beginner. But there is much room for improvement.

In the first screenshot, the second story section of the building that protrudes out needs some support. It would never stay up in real life, and it looks unrealistic when it's constructed like such.

In the second screen, the vast span of space needs to be filled in with something--either additionaly architectural elements or furnitures. Some interior decoration would be nice too. There is also a floating orb of light without a light fixture asssociated with it (at least from what I can see).

In the third screen, the stairs need some railing. Otherwise, players would be falling off it (would just be annoying, not a challenge). And the wall texture could use some improvement. The pattern the texture generated appears repetitive and unrealistic.

These are constructive criticisms, and I am hoping to see the much improved next edition of your map.