[map] ofc_the_beach5

[map] ofc_the_beach5

Re: [map] ofc_the_beach5 Posted by ofcvirg on Thu Dec 30th 2004 at 2:44am
ofcvirg
6 posts
Posted 2004-12-30 2:44am
ofcvirg
member
6 posts 21 snarkmarks Registered: Dec 7th 2004 Occupation: ford Location: usa
This is a a discussion topic for the map "ofc_the_beach5" by ofcvirg which can be found here

Map description:

the_beach map from op4 mod redid for hl2

Map screenshots:
Loading embedded content: Map #1489
Re: [map] ofc_the_beach5 Posted by Joe-Bob on Thu Dec 30th 2004 at 4:06am
Joe-Bob
180 posts
Posted 2004-12-30 4:06am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Yeah, I think Hammer's a pretty good editor too, I'm glad you got it working.
It seems awful strange to post screenshots of it on a mapping site, though. Most of us have already seen it.

After downloading the thing and playing it, I can't in good conscience call it a serious mapping effort. The brushwork is just bad, you can see all kinds of cliff edges sticking out, you can sneak behind some of the scenery in the water, and every room is blocky.
There are a bunch of other weird things, like a sloping path where I'm almost positive I saw a leak. The door doesn't open from one side, and when you do open it, it doesn't lip at all. It just disappears into the wall.
You don't have cubemaps over about 90% of the level. Oops?
The ocean is magically held together in a nice cube. In Half-Life 2 single player, it faded off into the distance and it reflected objects. This map does neither.
There are almost no physics objects, just a few oil drums.

In other words, this map is probably beyond repair. For your next map, I would suggest drawing out plans beforehand and focusing on making it look interesting. Use displacements instead of (poor) vertex editing for cliff walls, and make sure that it looks acceptable before releasing.

Oh, and for crying out loud, POST SCREENSHOTS OF YOUR MAP, NOT YOUR EDITOR!
Re: [map] ofc_the_beach5 Posted by parakeet on Thu Dec 30th 2004 at 2:07pm
parakeet
544 posts
Posted 2004-12-30 2:07pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
Actually ... i thought the editor pix showed a bit more.......
i could have noticed cuz there werent even any viewable entities and had nothing really there.
Re: [map] ofc_the_beach5 Posted by ofcvirg on Thu Dec 30th 2004 at 5:22pm
ofcvirg
6 posts
Posted 2004-12-30 5:22pm
ofcvirg
member
6 posts 21 snarkmarks Registered: Dec 7th 2004 Occupation: ford Location: usa
Hey joe bob lets see some of your stuff sounds like you should know your stuff, but maybe you dont. opps sorry i did find a map your making sounds like your building a house there. Well let me tell ya i am not the map maker that made the maps i post they are made by funfunoscar and he has made alot of maps for op4 before so there are lots that like his maps. If you keep up the work you may get good also.
Re: [map] ofc_the_beach5 Posted by Joe-Bob on Thu Dec 30th 2004 at 9:25pm
Joe-Bob
180 posts
Posted 2004-12-30 9:25pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
I thought that the point of the Old Fart's Club was to limit membership to mature and level-headed people, but I appear mistaken.
Anyway, my mini-review was brimming with practical advice to any mapper, you shouldn't just throw it away like garbage.

Last, I'll keep practicing. Maybe one day I can become as good as the mapper who made this map. Thanks for that vote of confidence! :)
Re: [map] ofc_the_beach5 Posted by ofcvirg on Thu Dec 30th 2004 at 11:05pm
ofcvirg
6 posts
Posted 2004-12-30 11:05pm
ofcvirg
member
6 posts 21 snarkmarks Registered: Dec 7th 2004 Occupation: ford Location: usa
OFC CLUB is open to all that dont want to be in a clan and do not curse. As far as i am concerned maps are made to play and have fun iin them. You wont win anything at the OFC Server but you will have fun with the type of people that play there from 7 to 70 we are 111 members strong, so I am sorry if I step on some toes, enjoy the game.