[map] ?_island

[map] ?_island

Re: [map] ?_island Posted by FireCube on Tue Jan 11th 2005 at 12:37pm
FireCube
1 post
Posted 2005-01-11 12:37pm
FireCube
member
1 post 10 snarkmarks Registered: Jan 9th 2005
This is a a discussion topic for the map "?_island" by FireCube which can be found here

Map description:

My first map i am going to complete(some day). There is still much more to do, but here are first pics of it. I don't even know what i should add there, but i think i'll make it out. ;)

Map screenshots:
Loading embedded content: Map #1565
Re: [map] ?_island Posted by WatchDog on Thu Jan 13th 2005 at 7:26am
WatchDog
43 posts
Posted 2005-01-13 7:26am
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
Vary the terrain texture especialy around the volcano. Use a texture winth the work blend before it and paint alpha. Read the tut on amkjing a tunnel for more info.
Re: [map] ?_island Posted by SVIN on Fri Jan 21st 2005 at 8:10pm
SVIN
52 posts
Posted 2005-01-21 8:10pm
SVIN
super banned
52 posts 15 snarkmarks Registered: Jan 10th 2005 Occupation: stockholm Location: sweden
THIS GRASS SUX MAKE SAND anyway seems to be a cool map

and the water look diffrent away from the island that u see on the first pic
Re: [map] ?_island Posted by Phobos on Wed Jan 26th 2005 at 8:10pm
Phobos
4 posts
Posted 2005-01-26 8:10pm
Phobos
member
4 posts 0 snarkmarks Registered: Jan 23rd 2005 Occupation: Civil Architecture Location: USA
I wonder tho, in order to make a map you need to know what type of map it will be. With a map lke that its kinda hard to find an objective. What could happend are cts come in boats and rescue hostages or the ts come to plant the bomb. I would consider to try to find reason and then base your self on it. If any of you are real HL2 fans you would have read on Raising the Bar that in order to make a good map you need to test playbility first instead of making a whole map with perfect textures and s**t then you find out you dont like and have to change it all over. Focus on the floor plant, have things to make a fun map with cover from various places and with a range of character levels, dont make a map thats easy if you have a sniper or something because it looks good. Have a variety of positions of attack and im sure you will get good rating on it.
Good Luck