Re: [map] dm_lostbase
Posted by ReNo on
Fri Jan 21st 2005 at 3:13pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Its not the lack of crap we are complaining about though Bio, its the lack of anything. There are ways to provide detail and interest to a level without having it interfere with gameplay - an open space can still be visually interesting. Even some simple steps such as adding in overlays or texture transitions (there are lots of textures with variations for vertical stacking) to break up the repetition would go a long way. I'm afraid I haven't been playing many custom maps yet so can't comment on gameplay.
Re: [map] dm_lostbase
Posted by viper5k on
Mon Jan 31st 2005 at 10:31am
Posted
2005-01-31 10:31am
29 posts
3 snarkmarks
Registered:
Jan 17th 2005
Can anyone say?
E M P T Y