Re: [map] fy_simhopp2k5
Posted by Jezpuh on
Fri Jan 21st 2005 at 11:00pm
Posted
2005-01-21 11:00pm
Jezpuh
member
115 posts
32 snarkmarks
Registered:
Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
That white/purple tile textures makes me want to get my eyes out with a spoon.
Re: [map] fy_simhopp2k5
Posted by SWATSiLeNt on
Sat Jan 22nd 2005 at 12:08am
Posted
2005-01-22 12:08am
141 posts
34 snarkmarks
Registered:
Nov 8th 2003
Location: Missouri
I dont believe this is bad. It could use some different textures as far as walss and so on but otherwise looks pretty neat. Try adding in a few more objects and putting in some more detail after all ITS THE SOURCE ENGINE.
Re: [map] fy_simhopp2k5
Posted by TMA-2 on
Sat Jan 22nd 2005 at 3:18am
TMA-2
member
26 posts
13 snarkmarks
Registered:
Dec 10th 2004
Occupation: Student
Location: U.S.
It looks decent, but those lights are so intense that they obscure whatever's producing them, if there is anything there.
Re: [map] fy_simhopp2k5
Posted by omegaslayer on
Sat Jan 22nd 2005 at 8:09am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Looks like its meant for HL1 CS
Re: [map] fy_simhopp2k5
Posted by SVIN on
Sat Jan 22nd 2005 at 2:21pm
SVIN
super banned
52 posts
15 snarkmarks
Registered:
Jan 10th 2005
Occupation: stockholm
Location: sweden
Anybody care about gameplay?