[map] Ceasefire (OP4CTF)

[map] Ceasefire (OP4CTF)

Re: [map] Ceasefire (OP4CTF) Posted by keved on Sun Jan 23rd 2005 at 4:17pm
keved
252 posts
Posted 2005-01-23 4:17pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
This is a a discussion topic for the map "Ceasefire (OP4CTF)" by keved which can be found here

Map description:

INTRODUCTION:

Title : Ceasefire
Type : Opposing Forces capture the flag level
Date : 13th September 2001
Filename : op4ctf_ceasefire.bsp
Filesize : 2.9mb

CREDITS TO:

1) Valve/Sierra.
2) Gearbox
3) The Zoner compiling tools verson 2.5.3
4) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.

INSTALLATION:

All files into ..half-lifegearboxmaps

PLAYERS:

8-16 players.

FEATURES:

Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.

The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.

The two sets of lasers kill all players. When bringing the enemy flag back to your base, use the door beside your flag to gain access to your base in order to capture the enemy flag.

Flags return after 30 seconds if dropped.

Map screenshots:
Loading embedded content: Map #1665