User profile

keved

member
Registered:
Fri Jan 21st 2005
Website:
http://http://www.keved.com
Last seen:
Wed Mar 28th 2007
Location:
Leeds, UK
Occupation:
Games designer, Rockstar Leeds
Logins:
1
Snarkmarks:
515
Forum posts:
252
Profile views:
4556

Profile

Formerly known as Gustavo.
http://www.planethalflife.com/gustavo

Now known as Keved.
http://www.keved.com

Maps

0
INTRODUCTION:

Title : Scorched
Type : Half-Life 1 deathmatch level
Date : 23rd January 2001
Filename : keved_hl1_dm10.bsp
Filesize : 4.1mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 2.4.2
3) 'The Mighty Pete' for the skybox. Used with permission. Website; http://www.geocities.com/petes-oasis/
4) '[DRS]Yak_Fighter' for creating the two APC vehicles (controllable guns added by myself.) Created especially for this map & used with permission. Email; yak_fighter11@hotmail.com, website; http://yak_fighter.tripod.com/yfrf/yfrf.html
5) Valve & Planet Half-Life, for awarding Scorched as runner-up in the Valve/PlanetHalf-Life map making contest. The winning level (by Wolf) was included in an official Half-Life patch. For more info, visit www.planethalflife.com/contest/mapcontest/winner.shtm

INSTALLATION:

All 'Utopiaatoll' files into ..\half-life\valve\gfx\env\

All other files into ..\half-life\valve\maps\

PLAYERS:

4-16 players.

FEATURES:

Tau cannon & Gluon intentionally omitted - the weapons present fit in with the "realistic" visual theme (MP5, Shotgun, Magnum, hand grenades, etc.)

The Scorched.res file is for server operators only (to enable the custom skybox to be downloaded along with the .bsp map file itself.)
0
INTRODUCTION:

Title : Mad Bucking Fastards
Type : Half-Life 1 deathmatch level
Date : 27th July 1999
Filename : keved_hl1_dm02.bsp
Filesize : 2.5mb

CREDITS TO:

1) Valve/Sierra.
2) Wally, the program for creating texture wad files.
3) Sean Cavanagh for the Zoner compiling tools.
4) For the custom textures; http://www.planethalflife.com/texturestudio & some from the game Unreal.

INSTALLATION:

keved_hl1_dm03.bsp and keved_hl1_dm03_readme.bsp into ..\half-life\valve\maps\

kickass.wav and countdown.wav files into ..\valve\sound\hgrunt\ (create the directory if you don't have it).

PLAYERS:

2-8 players.

FEATURES:

-You respawn in a seperate area & can teleport to any one of 5 places in the main arena by falling into one of the 5 dark holes in the ground. Therefore you can essentially choose where to respawn.

-Play as normal for 5 minutes.

-The gold button is available to be activated (it emits a light when available). Shoot it to activate the below sequence.

-The siren sounds...you have 20 seconds to get into the safe area (at the end opposite to the steel mosh pit, marked by 2 red lights). Your weapons are then removed. Note that the respawn room is also safe, and the 5 teleport drops in the respawn room are now sealed. Anyone who dies after the siren sounds will have to wait in the respawn room until the teleport drops open up again.

-After that 20 seconds, the blast doors into the safe area close. Health/HEV chargers are available in there.

-5 seconds later and everyone not inside the safe area or respawn room are killed by the electrocution device.

-Another 5 seconds...the door into the cage closes, and the cage starts to move along it's run. It's up to you to ensure you're in the cage when it starts...if you leave it too long stocking up on health/HEV, you'll be locked inside until everyone else was dropped from the cage into the mosh pit.

-Roughly 5 seconds later and the cage has now transported all occupants over the ramp that leads down into the steel mosh pit. The voice says "30 metres...20 metres...10 metres...GO GO GO". This is also of use to those locked inside the respawn room/safe area, as they can tell how much longer it'll be before they are set free.

-Occupants are dumped out of the cage weaponless...make your way down the ramp into the steel mosh pit. Crowbars can be found at the bottom of the pit. The cage returns to its original position.

-Trampoline out on either of the 2 bounce pads, and play as normal doing whatever you want.

-Roughly 10 seconds after everyone has been dumped into the steel mosh pit the 5 teleport drops, the blast doors, and the door leading into the cage are all opened. It's a big disadvantage to not be in the cage procedure...everyone else will have a weapon by the time you get out of the respawn room/safe area, and of course you'll have lost ground in the frag race.

-Play as normal for 4 minutes until the process starts all over again...the button is now available once again.
0
INTRODUCTION:

Title : Burning Hate
Type : Opposing Forces deathmatch level
Date : 27th October 2000
Filename : keved_hl1_op04.bsp
Filesize : 1.8mb

CREDITS TO:

1) Valve/Sierra.
2) Gearbox.
3) The Zoner compiling tools verson 2.4

INSTALLATION:

All files into ..\half-life\gearbox\maps\

PLAYERS:

4-8 players.

FEATURES:

Every 60 seconds, the mainframe computer (located in the centre of the map, on the lowest tier) can be activated to call in 8 random airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag. From when the mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give a "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in BH, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.