User profile

keved

member
Registered:
Fri Jan 21st 2005
Website:
http://http://www.keved.com
Last seen:
Wed Mar 28th 2007
Location:
Leeds, UK
Occupation:
Games designer, Rockstar Leeds
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1
Snarkmarks:
515
Forum posts:
252
Profile views:
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Profile

Formerly known as Gustavo.
http://www.planethalflife.com/gustavo

Now known as Keved.
http://www.keved.com

Maps

0
INTRODUCTION:

Title : Red Giant
Type : Half-Life 1 team fortress classic level
Date : 16th June 2001
Filename : keved_hl1_tfc05.bsp
Filesize : 2.3mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.

INSTALLATION:

All files into ..half-lifetfcmaps

PLAYERS:

8-16 players.
0
INTRODUCTION:

Title : Leadworks
Type : Opposing Forces deathmatch level
Date : 27th October 2000
Filename : keved_hl1_op05.bsp
Filesize : 2.5mb

CREDITS TO:

1) Valve/Sierra.
2) Gearbox
3) The Zoner compiling tools verson 2.13
4) A few custom textures used without permission from Quake 3 Arena, Unreal Tournament, & Kingpin. Apologies for ripping. Make sure you buy all 3 games if you haven't already done so!

INSTALLATION:

All files into ..\half-life\gearbox\maps\

PLAYERS:

4-8 players.

FEATURES:

Leadworks is a small-medium sized Half-Life deathmatch map, suitable for 4-8 players, and is the sequel to my former www.planethalflife.com "level of the week" Burning Hate. Leadworks builds upon the random airstrike in Burning Hate by providing two such airstrikes, affecting the North & South of the map respectively with each fully independent of the other. Whenever the North or South mainframe computer is activated, a succession of 3 random exterior locations are bombed by jetfighters. Lots of weapons are available for big explosive shootouts and the map features a Gasworks-like element of walkways towering over two main open areas, with a sniper/rpg loft dividing the two.

The airstrikes in Leadworks are rarely been seen in HL DM maps. Every 60 seconds, each of the two mainframe computers (located in the centre of the map, on the lowest tier) can be activated to call in 3 random airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag per mainframe activated. From when a mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in Leadworks, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.
0
Download link removed. This map is now an official map for the HL2CTF.com mod.

If you haven't already done so, download the HL2CTF mod from http://www.hl2ctf.com and install it. This level will NOT work without it.

A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.