User profile

keved

member
Registered:
Fri Jan 21st 2005
Website:
http://http://www.keved.com
Last seen:
Wed Mar 28th 2007
Location:
Leeds, UK
Occupation:
Games designer, Rockstar Leeds
Logins:
1
Snarkmarks:
515
Forum posts:
252
Profile views:
4556

Profile

Formerly known as Gustavo.
http://www.planethalflife.com/gustavo

Now known as Keved.
http://www.keved.com

Maps

0
INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.
0
INTRODUCTION:

Title : Burning Hate
Type : Half-Life 1 deathmatch level
Date : 9th May 2000
Filename : keved_hl1_dm08.bsp
Filesize : 1.8mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 1.62

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

4-8 players.

FEATURES:

Every 60 seconds, the mainframe computer (located in the centre of the map, on the lowest tier) can be activated to call in 8 random airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag. From when the mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give a "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in BH, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.
0
INTRODUCTION:

Title : Corps 68
Type : Half-Life 1 team fortress classic level
Date : 26th January 2000
Filename : keved_hl1_tfc03.bsp
Filesize : 3.7mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

12-24 players.

FEATURES:

The water route is protected by a boiler. When turned "on", the boiler heats the water to an extreme temperature, meaning anyone who tries to swim through dies within seconds. Only Pyro's, with their heat resistant suit, can brave the scorching water, swim to the boiler, and turn it "off" allowing all other classes to then swim through.