User profile

keved

member
Registered:
Fri Jan 21st 2005
Website:
http://http://www.keved.com
Last seen:
Wed Mar 28th 2007
Location:
Leeds, UK
Occupation:
Games designer, Rockstar Leeds
Logins:
1
Snarkmarks:
515
Forum posts:
252
Profile views:
4556

Profile

Formerly known as Gustavo.
http://www.planethalflife.com/gustavo

Now known as Keved.
http://www.keved.com

Maps

0
INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.
0
Beta
A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.
0
INTRODUCTION:

Title : Burning Hate
Type : Half-Life 1 deathmatch level
Date : 9th May 2000
Filename : keved_hl1_dm08.bsp
Filesize : 1.8mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools verson 1.62

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

4-8 players.

FEATURES:

Every 60 seconds, the mainframe computer (located in the centre of the map, on the lowest tier) can be activated to call in 8 random airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag. From when the mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give a "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in BH, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.