User profile

keved

member
Registered:
Fri Jan 21st 2005
Website:
http://http://www.keved.com
Last seen:
Wed Mar 28th 2007
Location:
Leeds, UK
Occupation:
Games designer, Rockstar Leeds
Logins:
1
Snarkmarks:
515
Forum posts:
252
Profile views:
4556

Profile

Formerly known as Gustavo.
http://www.planethalflife.com/gustavo

Now known as Keved.
http://www.keved.com

Maps

0
This is an official level for the HL2DM Pro mod.

Installation

Download and install the HL2DM Pro mod.

Credits

The original brushwork is from Valve's legendary boot_camp level for Half-Life 1. All brushwork cleanup and optimisation (a massive task in itself), texturing, lighting and everything else was done by me.

The creators of the HL2DM Pro mod, Raticide and J@nek.

XGibbousX for his normal map creation scripts.

Textures

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.
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INTRODUCTION:

Title : Afghanistan
Type : Counter-strike 1 level
Date : 31st August 2000
Filename : de_afghan.bsp
Filesize : 3.1mb

CREDITS TO:

1) Valve/Sierra.
2) The Counter-Strike team for their great mod.
3) The Zoner compiling tools verson 2.4
4) The creators of the custom texture wads included in Counter-Strike. Afghanistan is formed mostly of these textures, and a few I have altered slightly to suit.
5) [DRS]Yak_Fighter for the truck near the T spawn. yak_fighter.tripod.com/yfrb/yffnews.html

INSTALLATION:

All files into ..\half-life\cstrike\maps\

PLAYERS:

8-20 players.
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INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.