INTRODUCTION:
Title : Scorched
Type : Half-Life 1 deathmatch level
Date : 23rd January 2001
Filename : keved_hl1_dm10.bsp
Filesize : 4.1mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools verson 2.4.2
3) 'The Mighty Pete' for the skybox. Used with permission. Website;
http://www.geocities.com/petes-oasis/
4) '[DRS]Yak_Fighter' for creating the two APC vehicles (controllable guns added by myself.) Created especially for this map & used with permission. Email;
yak_fighter11@hotmail.com, website;
http://yak_fighter.tripod.com/yfrf/yfrf.html
5) Valve & Planet Half-Life, for awarding Scorched as runner-up in the Valve/PlanetHalf-Life map making contest. The winning level (by Wolf) was included in an official Half-Life patch. For more info, visit
www.planethalflife.com/contest/mapcontest/winner.shtm
INSTALLATION:
All 'Utopiaatoll' files into ..\half-life\valve\gfx\env\
All other files into ..\half-life\valve\maps\
PLAYERS:
4-16 players.
FEATURES:
Tau cannon & Gluon intentionally omitted - the weapons present fit in with the "realistic" visual theme (MP5, Shotgun, Magnum, hand grenades, etc.)
The Scorched.res file is for server operators only (to enable the custom skybox to be downloaded along with the .bsp map file itself.)