[map] Black Hole Sun (HL1DM)

[map] Black Hole Sun (HL1DM)

Re: [map] Black Hole Sun (HL1DM) Posted by keved on Sun Jan 23rd 2005 at 4:44pm
keved
252 posts
Posted 2005-01-23 4:44pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
This is a a discussion topic for the map "Black Hole Sun (HL1DM)" by keved which can be found here

Map description:

INTRODUCTION:

Title : Black Hole Sun
Type : Half-Life 1 deathmatch teamplay level
Date : 26th May 2000
Filename : keved_hl1_tm04.bsp
Filesize : 3.1mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 2.06.
3) Aliens versus Predator, by Fox Interactive/Rebellion, which is one of my fav games. If you like the visual theme here in Black Hole Sun, perhaps it will persuade you to buy AvP (or AvP Gold) if you haven't already done so, as lots of AvP textures have been used.
4) Mighty Pete for the custom skybox "Mercury". http://www.geocities.com/petes-oasis

INSTALLATION:

All of the "mercury_" files into ..valve\gfx\env

All other files into ..half-life\valve\maps

PLAYERS:

12-24 players.

FEATURES:

Black Hole Sun; a Half-Life deathmatch teamplay Assault-based map set on a volcanic planetoid in a solar system dominated by a huge Sun. The attacking team must infiltrate a futuristic base carved into a mountainside, once inside disable steel doors protecting vital computer equipment, and ultimately smash up the computers themselves. The defenders must do everything in their power to stop the attackers.

Black Hole Sun is NOT a free-for-all deathmatch map. Whilst you can play Black Hole Sun without "teamplay" enabled, the 32 respawn points are grouped into 2 areas, so clearly not ideal for FFA DM. Please do NOT play or judge this map as an FFA DM map.

Those who have played Unreal Tournament will be familiar with the gametype here in Black Hole Sun. One team ATTACKS, the other team DEFENDS.

The ATTACKERS...your goal is to infiltrate the base and proceed to smash up the computers (located at the far end of the base) as many times as possible. You receive 2 frags per computer smashed, which contribute to the score of your team. Smashed computers "reset" after 5 seconds, so if the defenders are not quick enough in reaching & killing you, it is possible to repeatedly smash the computers several times over. It is not that easy though; the computers are housed inside a room with a locked door. You must activate a button elsewhere in the map ("blue door control") which disables the doors for TWO MINUTES. Also, when you press this button, your APC opens giving access to 4 teleports which can be used for quick access to the very centre of the base. After this 2 minute period, all doors then close automatically and anyone still inside the computer room gets killed. Unfair maybe to kill someone right after they have achieved the goal, but if you have survived for 2 minutes smashing up the computers, you'll have gained 50+ frags for yourself and your team, maybe as much as 100!

The DEFENDERS...your goal is purely to stop the attackers. No more, no less. Until the attackers have reached right into your base, you have the better choices of weapons so set up your defences wherever you want. Your respawn room features 6 teleports to enable you to quickly reach wherever you want to defend. If you try to press the button that disables the door guarding the computers, nothing happens. Only the attackers can disable the door. When an attacker does disable the door, it stays open for 2 minutes then automatically closes. If you hear the siren, get to your computer room and defend like crazy!

As far as I know, it is not possible to automatically swap the teams over after a goal has been reached, like is possible in Unreal Tournament. So, if for example you want to play a clan match with the teams alternating between defending & attacking the base, it's up to you to set a time limit, record the score each round (via a screendump), and then for everyone to manually change teams next round.

INSTRUCTIONS:

Now choose to start a LAN game, choose "keved_hl1_tm04.bsp", and click advanced options. IMPORTANT: MAKE SURE THE 'TEAMPLAY' BOX IS TICKED. If you do not enable teamplay, all team functionality will not be available thus reducing Black Hole Sun to standard free-for-all deathmatch rules, and as described above, Black Hole Sun is NOT ideal as a ffa deathmatch map. Due to the darkness of the map, you may also want to enable flashlights. Also, depending on your preferences, alter the models you want to use for the two teams (ie robo;zombie instead of hgrunt;scientist). Note that you cannot have more than two teams, but you are free to choose whatever models you want. Now start the game, and by default new players join the team with fewest players (ie the first player to enter will join team 1, the second player onto team 2, third to team 1, etc). Lastly, make sure you're familiar with the goals in Black Hole Sun, which are described elsewhere in this text file.

Map screenshots:
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