This is a a discussion topic for the map "Mad Bucking Fastards (HL1DM)" by keved which can be found
here
Map description:
INTRODUCTION:
Title : Mad Bucking Fastards
Type : Half-Life 1 deathmatch level
Date : 27th July 1999
Filename : keved_hl1_dm02.bsp
Filesize : 2.5mb
CREDITS TO:
1) Valve/Sierra.
2) Wally, the program for creating texture wad files.
3) Sean Cavanagh for the Zoner compiling tools.
4) For the custom textures;
http://www.planethalflife.com/texturestudio & some from the game Unreal.
INSTALLATION:
keved_hl1_dm03.bsp and keved_hl1_dm03_readme.bsp into ..\half-life\valve\maps\
kickass.wav and countdown.wav files into ..\valve\sound\hgrunt\ (create the directory if you don't have it).
PLAYERS:
2-8 players.
FEATURES:
-You respawn in a seperate area & can teleport to any one of 5 places in the main arena by falling into one of the 5 dark holes in the ground. Therefore you can essentially choose where to respawn.
-Play as normal for 5 minutes.
-The gold button is available to be activated (it emits a light when available). Shoot it to activate the below sequence.
-The siren sounds...you have 20 seconds to get into the safe area (at the end opposite to the steel mosh pit, marked by 2 red lights). Your weapons are then removed. Note that the respawn room is also safe, and the 5 teleport drops in the respawn room are now sealed. Anyone who dies after the siren sounds will have to wait in the respawn room until the teleport drops open up again.
-After that 20 seconds, the blast doors into the safe area close. Health/HEV chargers are available in there.
-5 seconds later and everyone not inside the safe area or respawn room are killed by the electrocution device.
-Another 5 seconds...the door into the cage closes, and the cage starts to move along it's run. It's up to you to ensure you're in the cage when it starts...if you leave it too long stocking up on health/HEV, you'll be locked inside until everyone else was dropped from the cage into the mosh pit.
-Roughly 5 seconds later and the cage has now transported all occupants over the ramp that leads down into the steel mosh pit. The voice says "30 metres...20 metres...10 metres...GO GO GO". This is also of use to those locked inside the respawn room/safe area, as they can tell how much longer it'll be before they are set free.
-Occupants are dumped out of the cage weaponless...make your way down the ramp into the steel mosh pit. Crowbars can be found at the bottom of the pit. The cage returns to its original position.
-Trampoline out on either of the 2 bounce pads, and play as normal doing whatever you want.
-Roughly 10 seconds after everyone has been dumped into the steel mosh pit the 5 teleport drops, the blast doors, and the door leading into the cage are all opened. It's a big disadvantage to not be in the cage procedure...everyone else will have a weapon by the time you get out of the respawn room/safe area, and of course you'll have lost ground in the frag race.
-Play as normal for 4 minutes until the process starts all over again...the button is now available once again.
Map screenshots:
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