Re: [map] stfu_and_climb
Posted by Captain P on
Mon Feb 14th 2005 at 1:27pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
I played the map with plain HL, since I don't have TFC installed.
Anyway, it's quite a challenge and sometimes nearly impossible. Good job at making it hard, though I don't know how many people enjoy such a thing. It kept me playing for about a 10 - 15 minutes and I beat it.
Some notes though: the high r_speeds can be lowered significantly by making those beams and things entities. These do not block vis, so your vis process goes a lot easier, and they also don't split up world faces, meaning your rocky walls take a lot less polygons. They wouldn't really block your vis effectively anyway so there's another reason to make them entities.
The breaking bar nearly at the top was annoying, as there was no sign that it was any different than the others. So I'd blame the level designer rather than blaming me for being too uncautious.
Oh, and the map's name isn't really... nice. I would've left that first four letters out. A more descriptive name like waterfall_climb or something like that would be better suited imho.