This is a a discussion topic for the map "Lake" by Imbrifer which can be found
here
Map description:
This map - Lake - is being made for Fortress Forever. Most Fortress maps are huge, and this is an attempt to make a
relatively smaller map for LAN play. I've been working on it for some time, and right now I am moving from major brushwork to selecting textures and doing more detail work. And yes, that is
rain in a Fortress map - I want to see if I can pull it off...
I am planning (right now) to employ the 'lockdown' idea presented on the Fortress Forever forums: Press a button and it locks the doors in the base for a few seconds.
Suggestions and comments are welcome.
Update (7/1/2005): Well, things have been going well. I've done a lot of lighting and retexturing. I uploaded some newish(pre-teamcolor) screenshots, and I'll put up even newer ones once I compile the build I'm working on. I also updated the progress, which is now at 84%. What I have left is to tweak teamcolor lighting, make a skybox, flip/teamcolor to create the second base, and finally to optimize. I guess FF being released and available FF entities would also be important... Should be ready for beta test in a week or two. Rock on.
Update (7/2/05): Hard at work. Posted new screenshots with finished teamcolored areas. One problem is that I don't know if the exterior teamcolor lighting works, or if I should go for a more texture-based approach. Thoughts?
Update (7/22/06): Wow, a year since the last update. Anyway, I'm redoing Lake from scratch, since it had some VIS problems. I'm plugging a lot of holes and making it prettier. I've finished the theme for the outside and its very close to this version, but sexier and more FF. While the new version is wholly based on this version (same layout and atmosphere) I'm going to rework the entire inside theme. I'll post more screenies when I get more work done.
Map screenshots:
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