[map] De_RiverTown

[map] De_RiverTown

Re: [map] De_RiverTown Posted by -|Dismas|- on Fri Jun 17th 2005 at 10:17pm
-|Dismas|-
2 posts
Posted 2005-06-17 10:17pm
2 posts 10 snarkmarks Registered: May 22nd 2005
This is a a discussion topic for the map "De_RiverTown" by -|Dismas|- which can be found here

Map description:

SETTING:
This map is set in a small, rural, and fantasy town built on the edge of a river.
GAMEPLAY:
This map was design specifically to enhance the flow of the round. There are many paths from point to point, ranging from wide open area's, to small bottleneck corridoors, which gives a nice variety of gameplay.

Map screenshots:
Loading embedded content: Map #2105
Re: [map] De_RiverTown Posted by Leviathan on Fri Jun 17th 2005 at 10:21pm
Leviathan
39 posts
Posted 2005-06-17 10:21pm
39 posts 44 snarkmarks Registered: Apr 25th 2005
Well there isnt much I can say, but if you can bring that blueprint to life and make it look good then be my guest
Re: [map] De_RiverTown Posted by $loth on Sat Jun 18th 2005 at 7:18am
$loth
2256 posts
Posted 2005-06-18 7:18am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I think the loading dock could be for some serious sniping, but I think site B is too far away from it, maybe the buidling to the left of it could be the temple, also B looks quite near to the T spawn.
Re: [map] De_RiverTown Posted by Myrk- on Sat Jun 18th 2005 at 8:47pm
Myrk-
2299 posts
Posted 2005-06-18 8:47pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Probably could have drawn that by hand and scanned it in 10 times faster :P Plus a drawing would have looked better than paint.
Re: [map] De_RiverTown Posted by Forceflow on Sat Jun 18th 2005 at 9:01pm
Forceflow
2420 posts
Posted 2005-06-18 9:01pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Fully compiled in-game shots only please
Re: [map] De_RiverTown Posted by JannemaN on Sat Jun 18th 2005 at 9:43pm
JannemaN
40 posts
Posted 2005-06-18 9:43pm
JannemaN
member
40 posts 34 snarkmarks Registered: Jan 21st 2005 Occupation: Programmer Location: Sweden
Nice layout, nothing wrong with posting layouts, ignore forceflows comment.
It seems to be fairly small and could get boring pretty fast. One thing you should think of is to not make it all flat, add some variation to the ground when you make the map. the A site seems to be in some kind of dead end too, try to have a route through the site to make it more dynamic.
Re: [map] De_RiverTown Posted by Myrk- on Sat Jun 18th 2005 at 10:17pm
Myrk-
2299 posts
Posted 2005-06-18 10:17pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
As DaveJ always said- have 3 entrances to a bomb site. Also, now that I think of it, consider the fact that in your map you can see from one side to the other- never good...