Re: [map] De_RiverTown
Posted by Leviathan on
Fri Jun 17th 2005 at 10:21pm
Posted
2005-06-17 10:21pm
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Apr 25th 2005
Well there isnt much I can say, but if you can bring that blueprint to life and make it look good then be my guest
Re: [map] De_RiverTown
Posted by $loth on
Sat Jun 18th 2005 at 7:18am
$loth
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Feb 27th 2004
Occupation: Student
Location: South England
I think the loading dock could be for some serious sniping, but I think site B is too far away from it, maybe the buidling to the left of it could be the temple, also B looks quite near to the T spawn.
Re: [map] De_RiverTown
Posted by Myrk- on
Sat Jun 18th 2005 at 8:47pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Probably could have drawn that by hand and scanned it in 10 times faster :P Plus a drawing would have looked better than paint.
Re: [map] De_RiverTown
Posted by Forceflow on
Sat Jun 18th 2005 at 9:01pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Fully compiled in-game shots only please
Re: [map] De_RiverTown
Posted by JannemaN on
Sat Jun 18th 2005 at 9:43pm
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Jan 21st 2005
Occupation: Programmer
Location: Sweden
Nice layout, nothing wrong with posting layouts, ignore forceflows comment.
It seems to be fairly small and could get boring pretty fast. One thing you should think of is to not make it all flat, add some variation to the ground when you make the map. the A site seems to be in some kind of dead end too, try to have a route through the site to make it more dynamic.
Re: [map] De_RiverTown
Posted by Myrk- on
Sat Jun 18th 2005 at 10:17pm
Posted
2005-06-18 10:17pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
As DaveJ always said- have 3 entrances to a bomb site. Also, now that I think of it, consider the fact that in your map you can see from one side to the other- never good...