Re: [map] dm_rebel_vrs_combine
Posted by Oski on
Sun Aug 7th 2005 at 6:35pm
75 posts
28 snarkmarks
Registered:
Dec 6th 2004
Occupation: Studying
Location: Sweden
Ive just looked at the pictures. But i can say that the white lights in the first and third pic dont look very good. Try using spots instead. Though it may be hard to get the lightning well spread on a map at this size. And that is another problem I see. The map overall look huge and flat. And that is not very fun to play on. Try getting more detail and less huge blocky rooms.
Re: [map] dm_rebel_vrs_combine
Posted by Underdog on
Sun Aug 7th 2005 at 11:00pm
Posted
2005-08-07 11:00pm
1018 posts
102 snarkmarks
Registered:
Dec 12th 2004
Occupation: Sales-Construction
Location: United States
I have watched you release map after map. I have noticed that the level of quality has improved much less than one would think with so many maps released. Perhaps you should work on quality and leave quantity for the newer guys. If you use up all the bad map slots, no one else will have any.
Re: [map] dm_rebel_vrs_combine
Posted by Myrk- on
Mon Aug 8th 2005 at 10:23pm
Posted
2005-08-08 10:23pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Its spelt vs...
Also 2nd pic reminds me of de_cbble.