[map] Warzonegor

[map] Warzonegor

Re: [map] Warzonegor Posted by gorami on Sun Jan 15th 2006 at 5:25pm
gorami
45 posts
Posted 2006-01-15 5:25pm
gorami
member
45 posts 155 snarkmarks Registered: Jan 9th 2006 Occupation: robbing banks
This is a a discussion topic for the map "Warzonegor" by gorami which can be found here

Map description:

Well lets imaginebeing in a warzone getting hit with explosions and gunfire. This map has it like collecting a cool weapon suffering the conquences being there at the wrong time. Or hiding alway in the trenches and staying safe or just doing it large on the field taking people down with the egon hell gun. Or being a coward peee people off sniping the egon freaks down in the guntower

Map screenshots:
Loading embedded content: Map #2413
Re: [map] Warzonegor Posted by Paladin[NL] on Tue Jan 17th 2006 at 1:59pm
Paladin[NL]
157 posts
Posted 2006-01-17 1:59pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Prefab box...
Re: [map] Warzonegor Posted by ReNo on Tue Jan 17th 2006 at 6:48pm
ReNo
5457 posts
Posted 2006-01-17 6:48pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Gorami, I know the things you are posting are old maps, and I don't really know much about your recent maps, but you should try and get away from relying on prefabs and instead work on the structure of the map yourself. There are plenty of good tutorials on how to do this, give 'em a shot :)
Re: [map] Warzonegor Posted by gorami on Tue Jan 17th 2006 at 8:04pm
gorami
45 posts
Posted 2006-01-17 8:04pm
gorami
member
45 posts 155 snarkmarks Registered: Jan 9th 2006 Occupation: robbing banks
Well generally ive not been mapping for last 4 years or so. So general iam adding all my maps made back then but your right ive never really concreted on the tutorials. Which i need to and i make my own stuff hell of alot better. I think ive got good idea in general but need to read more on making that map with more depth.