Re: [map] fy_bridge
Posted by Junkyard God on
Thu Sep 22nd 2005 at 9:46am
654 posts
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Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
The rails are huge indeed, you shoudl jsut make peole able to fall off, and then put a trigger hurt with ALOT of damage per second where you want them to die, this could prove some intresting jump of bridge with 1 hp and toss a nade in lowerlevel kind of stuff.
looks good for an fy map, but yes the lighting is very grim.
good luck with this, try to use a bit wider range of props too.
Re: [map] fy_bridge
Posted by Andrei on
Thu Sep 22nd 2005 at 1:45pm
Andrei
member
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Sep 15th 2003
Location: Bucharest, Romania
OR you could make the railing shorter and add some clip brushes.
Re: [map] fy_bridge
Posted by elchupa on
Thu Sep 22nd 2005 at 9:28pm
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Registered:
Sep 21st 2005
Ok i fixed teh railing and the lighting
i just made a better brush based guardrail which looks better and is the right height and i also added a trigger hurt for if some one jumps off.
ok Does ne 1 no why a new brush wouldnt show up after compileing because i brittened it up but the new guard rail i made doesnt show up and the old one is still there
Re: [map] fy_bridge
Posted by Andrei on
Sat Sep 24th 2005 at 9:45am
Andrei
member
2455 posts
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Registered:
Sep 15th 2003
Location: Bucharest, Romania
Maybe vbsp fails to compile for some reason.
Re: [map] fy_bridge
Posted by elchupa on
Sat Sep 24th 2005 at 8:04pm
3 posts
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Registered:
Sep 21st 2005
Maybe ill work on it soon but i got frustrated and am now working on a hostage map