[map] fy_bridge

[map] fy_bridge

Re: [map] fy_bridge Posted by elchupa on Thu Sep 22nd 2005 at 2:20am
elchupa
3 posts
Posted 2005-09-22 2:20am
elchupa
member
3 posts 10 snarkmarks Registered: Sep 21st 2005
This is a a discussion topic for the map "fy_bridge" by elchupa which can be found here

Map description:

small deathmatch map. First map i've given out to the public. It is supposed to look like a very tall bridge with clouds sourrounding it and obscering your vision sort of like fog of war the map plays pretty quick because it small. It tends to play like a one sided battle with bots cause they tend to fall off for some sort of reason. Also i would like as much feedback as possible to make this map better or make a new better one. also the screen shots show manly the top part of the bridge. The guide rails are fixed and will be adding a 3d skybox soon after i figure out how to.

Map screenshots:
Loading embedded content: Map #2268
Re: [map] fy_bridge Posted by Junkyard God on Thu Sep 22nd 2005 at 9:46am
Junkyard God
654 posts
Posted 2005-09-22 9:46am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
The rails are huge indeed, you shoudl jsut make peole able to fall off, and then put a trigger hurt with ALOT of damage per second where you want them to die, this could prove some intresting jump of bridge with 1 hp and toss a nade in lowerlevel kind of stuff.

looks good for an fy map, but yes the lighting is very grim.

good luck with this, try to use a bit wider range of props too.
Re: [map] fy_bridge Posted by Andrei on Thu Sep 22nd 2005 at 1:45pm
Andrei
2455 posts
Posted 2005-09-22 1:45pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
OR you could make the railing shorter and add some clip brushes.
Re: [map] fy_bridge Posted by elchupa on Thu Sep 22nd 2005 at 9:28pm
elchupa
3 posts
Posted 2005-09-22 9:28pm
elchupa
member
3 posts 10 snarkmarks Registered: Sep 21st 2005
Ok i fixed teh railing and the lighting
i just made a better brush based guardrail which looks better and is the right height and i also added a trigger hurt for if some one jumps off.

ok Does ne 1 no why a new brush wouldnt show up after compileing because i brittened it up but the new guard rail i made doesnt show up and the old one is still there
Re: [map] fy_bridge Posted by Andrei on Sat Sep 24th 2005 at 9:45am
Andrei
2455 posts
Posted 2005-09-24 9:45am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Maybe vbsp fails to compile for some reason.
Re: [map] fy_bridge Posted by elchupa on Sat Sep 24th 2005 at 8:04pm
elchupa
3 posts
Posted 2005-09-24 8:04pm
elchupa
member
3 posts 10 snarkmarks Registered: Sep 21st 2005
Maybe ill work on it soon but i got frustrated and am now working on a hostage map