[map] cs_unreal_v2

[map] cs_unreal_v2

Re: [map] cs_unreal_v2 Posted by AnarkiNet on Tue Oct 11th 2005 at 8:28pm
AnarkiNet
7 posts
Posted 2005-10-11 8:28pm
7 posts 11 snarkmarks Registered: Oct 9th 2005
This is a a discussion topic for the map "cs_unreal_v2" by AnarkiNet which can be found here

Map description:

cs_unreal_v2 by AnarkiNet (AnarkiNet@gmail.com)

Sci-Fi-ish Unreal Tournament inspired hostage rescue map.
(Some textures from Unreal Tournament 2004)

CTs: Rescue the hostages from the Pipe Room, and bring them back to the Garage.

Terrorists: Keep the CTs from bringing the hostages to the Garage.

Note: This is a fixed version to solve some problems with filenames for Linux dedicated servers.
Also, some map tweaks were made to improve quality and performance.

Visit http://game-advance.net for my other maps.

Map screenshots:
Loading embedded content: Map #2281
Re: [map] cs_unreal_v2 Posted by Hugh on Tue Oct 11th 2005 at 8:31pm
Hugh
900 posts
Posted 2005-10-11 8:31pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
I've seen worse, and I like the lack of props. Doesn't seem like there's much cover or difference in lighting, though.
Re: [map] cs_unreal_v2 Posted by BlisTer on Wed Oct 12th 2005 at 10:12am
BlisTer
801 posts
Posted 2005-10-12 10:12am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
Sexy texture-lighting combinations
Re: [map] cs_unreal_v2 Posted by Myrk- on Wed Oct 12th 2005 at 10:37am
Myrk-
2299 posts
Posted 2005-10-12 10:37am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Errrr.... its finished? I thought it was like 20% done. You got good pillars and stuff on the cieling, then you gave up with the floor.
Re: [map] cs_unreal_v2 Posted by AlexW on Wed Oct 12th 2005 at 7:36pm
AlexW
28 posts
Posted 2005-10-12 7:36pm
AlexW
member
28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
The whole level is pretty bland. The lights, textures, overall geometry, lack of props.