[map] JB_DAMN

[map] JB_DAMN

Re: [map] JB_DAMN Posted by bigger1 on Sat Jan 21st 2006 at 8:54pm
bigger1
3 posts
Posted 2006-01-21 8:54pm
bigger1
member
3 posts 10 snarkmarks Registered: Sep 2nd 2005 Occupation: engineer Location: u.s.a.
This is a a discussion topic for the map "JB_DAMN" by bigger1 which can be found here

Map description:

I've been moving forward in rescent weeks. despite the setbacks.

The original version "got away from me" in terms of size, so I had to re-organize it to to improve frame rates.

I have to say i'm pretty pleased with my first creation.

I'm looking forward to finnally finishing it. So I can start my next map "JB_OUTPOST"

I'm looking for comments. keeping in mind it's my first map.

More screens here:

http://bigger1.home.mchsi.com/contact.htm

Thanks
JB

Map screenshots:
Loading embedded content: Map #2423
Re: [map] JB_DAMN Posted by Orpheus on Sat Jan 21st 2006 at 9:58pm
Orpheus
13860 posts
Posted 2006-01-21 9:58pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Well, I am proud as punch to see an unknown who knows how to post decent images. I have seen way to many grandiose maps to get to overly worked up over a larger than life map though.

Without a download link, thats about all you'll expect. As to the content of the screens, I like what I see.
Re: [map] JB_DAMN Posted by reaper47 on Sun Jan 22nd 2006 at 12:00pm
reaper47
2827 posts
Posted 2006-01-22 12:00pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
From what I see on the screens this is a very good attempt for a first map! I really like the third screenshot. The lights are simple but very well placed.

For the other screenshots all I can say is that you have to light the ground brighter. Much brighter. People don't like to run on nearly black surfaces where they can't see where they are going and where enemies can "hide" in the middle of a street because it's so dark. Make sure the floor is the brightest part of the map in a night/evening map. Even if it means cutting some eyecandy atmosphere.

Remember sunlight and shiny monitor screens are a deadly combination that keeps darker maps from beeing playe on servers.