User profile

Degenatron

member
Registered:
Tue Dec 7th 2004
Last seen:
Thu Apr 25th 2013
Location:
USA
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IT Professional
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Maps

0
Abandoned
WARNING: Designed for Natural Selection Version 1.04 (may not work correctly on current version of NS)

Description: The TSA has recieved an Emergency Distress Beacon (EDB) from the cargo ship Kobayashi Maru. Acording to the ships log, the ship began to lose power in it's starboard engine and veared off coarse. Now both engines have stalled and the ship is adrift in Gamma-Hydra Section Ten. The ships security and bio-monitoring equipent has identified the presence of Kahraa bacteria, but that it is contained in the rear of the ship. Normally a ship this small and it's crew would simply be sacraficed, but TSA has ordered the ship recovered. The cryo units on the ship are still intact and the crew are still alive. TSA intellence believes the Kahraa were being smuggled aboard the ship by one of the crew. It is imparative that we regain control of that ship so that we can rescue and then interogate the crew.

Game Type: Marines vs. Aliens

Status: On hold Pending Natural Selection: Source

Mappers Note: This map started with a basic concept: Build the whole ship. It evolved into a different style of NS map all together. It was designed to be perfectly balanced between the two teams, allowing both to reach high-tech quickly and sustain it. In effect, the "no-win scenario", requiring creative strategy to break the dead-lock and win the game. Due to tweaks in Natural Selection I have no doubt that it it currently out of balance. When Natural Selection: Source is released, that will allow the map to continue to progress, grow much larger, and be balanced once again. Until then, this map is on hold and presented "as-is".
0
This is a "Killbox" type map, but is made NOT to be an eye-sore. It's an HL2DM revision of my original BlastBox. I use this "template" to practice new mapping techniques and figure out the basics, so it is my first relaese under HL2DM.

This, to me, represents the bare minimum of what a Half-Life 2 Deathmatch map should be.
5
Beta
Updated to Beta 5

This is a 2-8 player deathmatch arena (22 spawn points total). The map consists of three major areas connected by a wide-open loop. Every weapon except the penguins is present, although the more powerful weapons take extra effort to get.

The map also contains a set of power-ups. 2 Regens, 2 Longjumps, 2 Armors, and 1 Death rune.

This map needs playtesting! Please help!