User profile

DrGlass

member
Registered:
Sun Dec 12th 2004
Website:
http://http://www.docglass.net
Last seen:
Mon Sep 28th 2015
Location:
USA
Occupation:
2D/3D digital artist
Logins:
1
Snarkmarks:
632
Forum posts:
1825
Profile views:
2033

Profile

who am I?

good question, tell me when you find out.

Maps

5
Star map!
[March 9th update]

Performace update, I'm going to try and play test this bad boy. Much better fps and wepon placement.
This was a three day project to create a contest map for hl2:dm

There is a large canal running down the center seperating the two sides. On one side is a parking lot and a building that is under construction. The other side is a small back alley projects area.

Players have to fight their way to the higher ground or risk running into the middle for the powerful rocket launcher.

[jan 16th update] Well I'm going to put this at 100% because I feel that I am done, becuase valve has the map and I dont think I should change it. I would much rather play test it... alas...
0
Beta
Knife map, needs beta testing. Arena allows one player per team to enter.

There are two buttons on each side that, when pressed at the same time, break open the map so everyone can knife.
0
Beta
[may 7] Beta is now avalible, I'm going to try and get it on the snarkpit server. There are still a few problems, but they are only visual (that I know about)

[may 2] Well I left Cliff to compile over the weekend and I finaly got the damn thing to work. I may have found my problem, all I need now is a solution.

Media update aswell. The main open area too a huge performance hit. Went from 50fps to 15 fps with little or no addition to the area (strange) but that is the area where I have found a problem.

[april 26] Huge amount of progress here. Though I have no new screens to show. The lay out came together and everything is looking great. I havn't been able to compile due to (I think) a HINT brush error. I left my map compiling over night, almost 14 hours, and it wasn't done... I'll go through and tweek some HINTs. I think this compile will be the last one I need for public beta.

[update] Small update. Changed the natural light, made my first trap... its all comming together well.

A small Deathmatch map located in a cliff side old industrial complex.

The battle will take place on both sides of the canyon. On one side is a small visitor center and on the other is a cargo loading platform. Most of the action will take place out side near the cliff edge.

Articles

Sharp light from windows

in Half-Life 2 » Beginner Guides

Create a beam of light from a window

Arch Tool

in Half-Life 2 » Architecture

Creating an arch that fits in a square hole

Key Locked Door

in Half-Life 2 » Effects

Make a door that can only be opened with a key card

Downloads

Keycard lock example map

in Half-Life 2 » Prefabs

A simple door that will not unlock untill the player picks up the key card.