User profile

RaPtoR

member
Registered:
Sat Jan 1st 2005
Website:
http://http://hl2rmc.hl2files.com/
Last seen:
Thu Aug 17th 2006
Location:
Sweden
Steam profile:
tillhannes@hotmail.com
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1
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61
Forum posts:
212
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439

Profile

Maps

0
Beta
Ok, so another incomplete Source map on the Go! ;)

If I (and you) are lucky, i might get done with this one.

So it's like a big office complex, most of the building is built and i will later on start with the little details (chairs, tables, pictures, small little soda cans) after i've finnished with the texturing.

The hostages will be caught by the evil T on floor 9, 10 and 11 but don't worry CT is comming to rescue them... by the ELEVATOR! T have no idea of witch floor they will stop on! There might be spawn locations on the roof for the CT's so there will be like 2 teams.

It might be a HL2 deathmatch map if the layout won't work strategicly for the counter strike play.

I hope to update the photo section while i'm constructing the map.
0
Beta
A small little HL2:DM map. I thought that it was a good idea to get done with at least one map to show off my real mapping skills. Well, there's lots of outside areas and i've built a bridge and some sub terrain. The location is just outside city 17. It won't be huge so you can expect a release soon.
0
Beta
Half Life Deathmatch map, specialized for teamplay. The Combine starts outside a huge factory where they are suspecting that the Rebels got their HQ. They where right, and makes a raid against it. I'm planning to make a very detailed map, you can expect lots of streets, huge warehouses and long corridors. I also gonna make lots of switches and maybe a major objective that will give a team (or induvidial) a huge advantage. Something like a button that blows the map to molecules or a security central that controls the corridors of the factory etc.