User profile

quezako

member
Registered:
Wed Mar 2nd 2005
Website:
http://http://www.quezako.com/
Last seen:
Fri Mar 11th 2005
Location:
France
Occupation:
Webmaster
Steam profile:
quezako@hotmail.com
Logins:
1
Snarkmarks:
10
Forum posts:
2
Profile views:
162

Profile

I live in Rennes, north-west France.
I love japan and digital creations like game mods, electronic music, websites, php scripts...

"The stupidity is the relaxation of the intelligence."
- Serge Gainsbourg

Maps

0
Slots : 48 (24/24)

Screenshots of this map on a 48 slots server!
http://quezako.com/maps/screenshots/sp_index.php?dir=./de_rennes_v1/050220
Movie (23 mB): http://quezako.com/maps/demos/de_rennes_v1_01.avi

------General Information--------------------------------------------

Title: Rennes - Commercial Center "Colombia"
Release: Version 1
Date: 13th February 2004
Filename: de_rennes_v1.bsp
Author: Quezako
Email Address: quezako|at]hotmail.com
Home page: www.quezako.com
Description: A real Commercial Center called "Colombia" in Rennes, France.
Previous Maps: Some fun maps for Quake3 (fort_boyard, pinball, glass_maze...), same Rennes map for ICS, a SOF2 mod.
Credits/Thanks: Thanks to my for beta-testing and ideas:
Kim, Deeway, Praka, MC_RaT, BZH-Clan and NicoSoft guys and all the others I forgot.

------Play Information-----------------------------------------------

Counter-Strike : Bomb/Defusion - 48 starts defined. (yes it's huge )

The bomb targets are indicated with site A and B tags.

Notes:

The map is the exact copy of the commercial center.
I took a picture of the emergency evacuation map and used it as a template.
I also took a lot of pictures of the center itself for dimensions and textures purpose.
The v2 will be more detailed and with less reflection/tiny brushes problems.
here is a lot of reflections.
If this affects your machine, you can set mat_specular to 0 in the cobsole (take several seconds).

------Map Information------------------------------------------------

New Textures : 12 (+ 24 shop logos).
New Sounds : None (will be some for v2).

------Construction---------------------------------------------------

Base : from scratch (evacuation map)
Editor(s) used : Hammer 4.0 build 3008
Compile Machine : P4 3Ghz
Compile time : 15 mins
Don't hesitate to give me feeligns/suggestions about this map :)