Hey. I'm an amateur mapper I figured out how to do my stuff by mapping some stuff in Unreal 2k4 a while back and then source came out and I just had to try mapping with the new engine. Lotsa tuts and memorizing.
Outside is a dead forest, (I wish there were better tree models), the building has one small gate 5 windows and a shootable keypad that opens the gate. Inside (ground level) are some dead terrorists (blood everywhere), the bombsites are downstairs and you can get there via the ladder in the building or a shed outside the buildings brick gate wall. And that .BAD. case is for my clan, just a tribute to them. And there is a secret spot that you might figure out how to get to if you're good enough.
I was inspired to make this map because the state I live in is the number one producer of meth... what an honor. By the way, DRUGS ARE BAD! Anyway, here's the crappy story.
Ok, a group terrorists have been operating a small methlab in the forest of Missouri for the past year and are working for one of the biggest drug cartels in the world. The Terrorist cell has been exporting the goods in concrete bags to thier cartel. The counter terrorist were sent to take over the lab and collect evidece to prosecute the cartel and imprison him. They took it over but haven't finished acquiring the evidence. Another group of terrorist in the Jihadist training ground nearby heard the shots. They went through the thick woods to go see what had happened. The Terrorists saw a squad of Counter-Terrorists walking into the what I like to call the building. The Terrorists knew what they had to do to stop the Counter-Terrorists, blow them up..
Bomb Site "A" = Lab
Bomb Site "B" = Supplies