User profile

Coestar

member
Registered:
Sat Jul 9th 2005
Website:
http://http://www.xenostarz.com/maps
Last seen:
Tue Feb 10th 2009
Location:
US
Occupation:
Website Designer
Steam profile:
madpants@xenostarz.com
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1
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84
Forum posts:
41
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846

Profile

I'm a web/graphic designer living out in the damn desert (Phoenix, AZ). I make maps in my free time because I find it fun.

User posted image

Maps

0
Beta
Here's yet another new break map I'm working on, this one taking place in outer space. The difference between this one and the others so far is that I'm creating all of the resources from scratch. My own models, textures, skybox, everything.

There's not too much to show just yet, but you can check out the screenshots to see that all of the content (aside from the combine window materials) is completely custom, including the skybox texture.

More details to come soon!
0
Update Release!

Breakem_v2a fixes/additions:
  • You can no longer climb, jump, or boost to get beyond the borders of the map!
  • The water in the canal is now DX7 quality, so expect an FPS boost!
  • A not well hidden easter egg!
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This is a map that I designed as part of the "break fad/craze", or whatever you want to call it. Basically, the floor in this warehouse-styled map is completely destructable, as well as a few other things. You can climb up into the vents, swim around, and generally do whatever you want. Author's preference? Being sneaky. >:)

Feel free to join up and play this map at: 70.176.164.81:27015
0
Beta
This is a "tiny/break" style map that derives a certain amount of inspiration from Supa's breakhive. If you've seen his map, then you'll know what I'm talking about.

I've decided to post this one early this time to get some helpful feedback and beta testing before I call it "released". Hopefully this will help improve my final version.

General Map Info (08/22/2005)
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  • There is a large amount of breakable objects making up the castle's walls. When the bomb goes off, the entire roof of the castle explodes!
  • The dumptruck brush model will possibly be replaced with a 3DMax model, though I unfortunately have absolutely no knowledge on how to turn a 3DMax model into an HL2 model... need help there. This may possibly apply to the bucket and shovel too.
  • The layout and castle are due to be changed, I don't really feel like it's current state makes for good gameplay.
  • When the layout and castle are updated, I will put beta 1 up for download for gameplay testing and feedback, possibly this week.
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Check out the screens, I hope you like it. :)