User profile

snowforskate

member
Registered:
Thu Jul 21st 2005
Website:
http://http://www.drumgodservers.com
Last seen:
Sun Sep 6th 2009
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Snarkmarks:
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Forum posts:
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551

Profile

No mapping has been done for the last couple years. I still plan to some day come back and release my half finished projects once complete.

{DGC} Drum God Clan...
http://www.youtube.com/watch?v=9im6ZwSjNNY

Maps

0
Beta
A re-release version2 of my old skatepark map. The map has 16 spawns, its best with 8 to 12 players. It seems to be a great 1v1 map as well. Check it out and see what you think.

Skatepark v2 changes...

Added: 3D Skybox
Added: Flying Seagull's
Added: Soundscape; Seagulls calling
Added: HL2, + 32 CSS custom grafiti's
Added: More physics
Added: A few Health packs
Added: A few suit pick ups
Added: 4 Ladders

Removed: Team Spawns

Moved: Certian spawns; minimizing spawn killing
Moved: Only the ammo boxes, away from weapons; encouraging more movment.

Feel free to critisize, and comment...
0
Beta
Spawns: 17
Suitable for 8 to 16 players. This map is a remake from SOF2, Ruins. I'm also to understand this used to be in Quake 2.

Ruins Version 3 Release notes

Added: More texture work.
Added: Cubemaps for world reflection and more accurate lighting
Added: 1 More suit and health machine.
Added: 3 battery packs.
Added: Better optimizing methods, should run smoother with larger number of players.
Added: Blended ground texture, and Grass Sprites.
Added: Displacements on the bottom of some staircases for better looks.

changed: Outdoor lighting to represent more accurate level shadowing.
changed: Indoor lighting to look better.
Changed: Texture scaling and angles to minimize texture repetitiveness.
Changed: Displacement walls to look less ridged in spots.

Fixed: Model Texture (dirt) showing black from certain angles.
Fixed: prop_static Console errors.
Fixed: Overlapping brushwork in numerous areas.

Removed: shadows on foliage.

Enjoy!