Going off the screens thoughtfully posted by Juim (Top stuff mate), you might need to consider using more than 4
textures, adding more detail, adding lighting that is interesting and
makes sense, and decals that suit the setting, whatever it might be.
Generally though a solid first release, you've managed to dodge most of
the pitfalls, eg full bright, leaks, giant box full of exploding props,
so well done for that, and as plain as the map might be, generally the
brush work seems tidy and some layout is evident. Of course without
playing I can't be entirely sure, but at this moment I don't have
enough time to scratch myself, let alone download and critique maps :smile: .
Most of the stuff mentioned above are things you will learn to develope
as you get more experience, and if you meet us half way and can manage
not to piss everyone off, you've come to the right place to get that
experience. We might seem a bit blunt, but at least you know we will
always give a helpful and honest assessment of your work.
Current Verdict: Not the best map around, despite what your friends
might say, but a good and solid first release to have under your belt
:smile: .