dm_dgc_enclosed_v1

dm_dgc_enclosed_v1

Re: dm_dgc_enclosed_v1 Posted by snowforskate on Thu Jul 21st 2005 at 12:58pm
snowforskate
36 posts
Posted 2005-07-21 12:58pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
I have been working on this map about a month, This includes my
learning time process. This is my first map release. I released the map
about 5 days ago, everyone has enjoyed the map so far, and I have heard
no negative commants. There will be a v2 in probebly a week or so.
Sorry I dont have any screen shoots, You can check out the map first if
you would like on my servers...

69.12.39.55:27015 16 slot HL2 Deathmatch Server (California)

69.12.39.56:27015 16 slot HL2 Team Deathmatch Server (California)

You can download the map here...

www.drumgodservers.com (Map in files link)

{DGC} DRUM GOD CLAN

Map Made by: {DGC}GoHaVeSeXwItHyOuRsElF
Re: dm_dgc_enclosed_v1 Posted by Myrk- on Thu Jul 21st 2005 at 1:28pm
Myrk-
2299 posts
Posted 2005-07-21 1:28pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I will repeat the wise words of the Snark- post screenshots if you want people to play your map!
-[Better to be Honest than Kind]-
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Thu Jul 21st 2005 at 1:58pm
snowforskate
36 posts
Posted 2005-07-21 1:58pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
Well if you need a screenshoot like I said sorry but I'm not posting
any this map. and for your information LOTS of people are playing my
map :razz: You will just have to take my word for it when I say, people like it :smile: 5 Servers are hosting it I have seen. My next map/version I will include screenshoots
Re: dm_dgc_enclosed_v1 Posted by Captain P on Thu Jul 21st 2005 at 2:23pm
Captain P
1370 posts
Posted 2005-07-21 2:23pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Nice that people like it, but if you want people here to play the map,
post screenshots. It's the first impression people get and it's an
important factor. If you don't care, we won't either... :wink:
Create-ivity - a game development blog
Re: dm_dgc_enclosed_v1 Posted by rs6 on Thu Jul 21st 2005 at 2:32pm
rs6
640 posts
Posted 2005-07-21 2:32pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Next map, make a ZIP file with your BSP file, and a small text file giving some backround info on the map. (who made it, and borrowed work, how to install, etc...)
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Thu Jul 21st 2005 at 2:43pm
snowforskate
36 posts
Posted 2005-07-21 2:43pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
Next version will have screen shoots and be in a .zip format.
Re: dm_dgc_enclosed_v1 Posted by Windows 98 on Thu Jul 21st 2005 at 3:23pm
Windows 98
757 posts
Posted 2005-07-21 3:23pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Did anyone notice the map is like 90% done and theres a download?

I agree, post damn screenies
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: dm_dgc_enclosed_v1 Posted by ReNo on Thu Jul 21st 2005 at 4:04pm
ReNo
5457 posts
Posted 2005-07-21 4:04pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Whats wierd about that though? It says in the description there will be a "version 2", so I guess this is kinda a beta release.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dm_dgc_enclosed_v1 Posted by Orpheus on Thu Jul 21st 2005 at 7:00pm
Orpheus
13860 posts
Posted 2005-07-21 7:00pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
snowforskate said:
and for your information LOTS of people are playing my map :razz: You will just have to take my word for it
By my count, he just shot himself in the foot with this comment.

People, when will you learn that You are the one asking and We are the ones who might, or might not give.

Sad... It makes you wonder what mindset these people are used to before they come to this site.

Lots of people like boxes too, so excuse us if we decide for ourselves. We have less reason to see it as a great map than you obviously do.

You will recieve honest feedback, in spite of your beginning on the wrong foot.

The best things in life, aren't things.
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Thu Jul 21st 2005 at 7:21pm
snowforskate
36 posts
Posted 2005-07-21 7:21pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
Well my point is you will ethier have to take my word for it,(witch I'm
sure means nothing to you...lol) Or you will have to wait. end of
story. Its here as an early release for the people that care to try NEW
custom maps on thier server.
Re: dm_dgc_enclosed_v1 Posted by DrGlass on Thu Jul 21st 2005 at 7:23pm
DrGlass
1825 posts
Posted 2005-07-21 7:23pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Agreed.

What if Ford went to a client with no pictures of their new car, all
they said is "buy it now, lots of people drive it, its already out in
two states!"

It is your problem to make us want to play this map, I would download
it, but becuase you dont even take the time to post 3 screen shots
(this site even lets you upload pictures!!) how can I or anyone trust
that you didn't put the same effort into your map?

If alot of people play something, that doesn't say anything.
Filter killbox next time you play hl2... there are lots of people out
there who dont know what a good map really is. Here on snarkpit
we tend to grade you on the craftsmenship of your map, not how it plays.

So find 3 areas of your map, press F5 and take 4 minutes to give us some content.
Re: dm_dgc_enclosed_v1 Posted by Orpheus on Thu Jul 21st 2005 at 7:42pm
Orpheus
13860 posts
Posted 2005-07-21 7:42pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
No insult to this author. I am sure that he is smart enough to understand that when I say "People have told us 1,000's of times that their map is this or that, we are gun shy. The bigger the boast, the less interesting it sounds'

Sorry if thats not exactly what you wanted to hear but there you are. We do not fault your reasons for NOT posting screens at this time. What we are doing however is informing you that IF you want our input, we are more apt to comply if you cater to OUR wants.

We have nothing to lose, you have everything to gain. Snarkpits record for taking a mapper to new levels of excellence is unparalleled.

I found out recently that that comment may sound "pretentious"

Cool word really. Doesn't fit Snarkpit, but I am definitely going to remember it.

The best things in life, aren't things.
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Thu Jul 21st 2005 at 7:43pm
snowforskate
36 posts
Posted 2005-07-21 7:43pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
Fair enough.. I had no idea the site allowed you to upload pics, would
have been nice if someone had told me sooner. The reson I said I dont want to
add screenshoots this time is cause I thought I would have to send them
to someone to put on thier webspace, and I'm sure he is busy with other stuff. and as
for the "when will you people learn" comment from orpheus, Its my first time here man, and my
first map! Its not like I'm a regular to these forums, I just
download the maps this site has to offer. Did not realize you guys stick to such a strick pollocy of map downloads here :razz:

I will look into adding some sceenshoots shortly...
Re: dm_dgc_enclosed_v1 Posted by Orpheus on Thu Jul 21st 2005 at 7:45pm
Orpheus
13860 posts
Posted 2005-07-21 7:45pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Oh yeah we have people who troll this site regularly looking for material to steal. :lol:

As for posting screens, thats what those big blank spots in the upload page said that you didn't read. :heee:

The best things in life, aren't things.
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Thu Jul 21st 2005 at 8:10pm
snowforskate
36 posts
Posted 2005-07-21 8:10pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
My mistake, I have not slept more than 7 hours in the last 3 days so I'm a little out of it to say the least....lol

EDIT: Well I tried a couple times now to update and add the screen's but It
seemed to be working them brings me to a white page, I'll try again
later, no telling weter it will work then or not. Also this map dose
support 13 players without lag. Ran very smooth with 13 but have not
seen higher yet. and it dose not crash anyone out from what I have seen so far.
Re: dm_dgc_enclosed_v1 Posted by ReNo on Fri Jul 22nd 2005 at 12:38am
ReNo
5457 posts
Posted 2005-07-22 12:38am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
When you are uploading screenshots, make sure they aren't too large in
file size. Use a program such as photoshop or paint shop pro (or worst
case scenario, microsoft paint) to save them as jpgs, and keep the file
size below 100k (perfectly possible while still retaining quality).
Sorry to force loads of limitations on you and whatnot, but most of us
have been here a while and have grown fed up of no screenshot maps, or
maps with 500k pictures posted up. Its in your favour to "pander to the
masses" when it comes to websites like this - the easier you make it
for people to comment on your level, the more comments you will
recieve. Don't worry about overlooking features of the website from the
off - we realise its a fairly large and daunting place with more to
offer than most places, so its only natural not to notice some things
the first time around :smile:
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dm_dgc_enclosed_v1 Posted by DrGlass on Fri Jul 22nd 2005 at 2:30am
DrGlass
1825 posts
Posted 2005-07-22 2:30am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
set your jpeg_quality to 60 in game so you dont have to do anything to them, they will be saved compressed!

There is a site problem thread in the general banter forum if you have problems too.
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Fri Jul 22nd 2005 at 1:37pm
snowforskate
36 posts
Posted 2005-07-22 1:37pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
Thank You....

I tried again this morning and took screens with the jpeg quality
to 60
and its still bringing me to a white page when it seems like its
working, but is not. :sad: I will try again later today and possable
tommrow morning, If I cant get them to upload I'm sorry but you will
just have to wait for the full version to see screen's, it should be
done in less than a week anyways. and sorry for saying "trust me you
will like it" cause I know not everyone will like it, there is no map
ever made that EVERYONE likes. It dose not have a theme to the map or
anything. Like I said this is my first map, and my first hl2 dm room
tutorial is what started me with the first room. So basicly this was my
fisrt even BOXED room...heh But I want to STRESS... "ITS NO FREAKIN
KILLBOX" :razz: But I put a lot of time into this map and I think some of
you will enjoy the design for what it is even though it dose not have a
theme. My next map will be based on a paintball filed.
Re: dm_dgc_enclosed_v1 Posted by im.thatoneguy on Fri Jul 22nd 2005 at 2:09pm
im.thatoneguy
84 posts
Posted 2005-07-22 2:09pm
84 posts 18 snarkmarks Registered: Jul 15th 2005 Occupation: Student Location: USA
"No pic No click"

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Well if you need a screenshoot like I said sorry but I'm not posting any this map. and for your information LOTS of people are playing my map :razz: You will just have to take my word for it when I say, people like it :smile: 5 Servers are hosting it I have seen. My next map/version I will include screenshoots</DIV></DIV>

Great so that means you're getting all the feedback you need. No need for us to bother?

Sorry... but that's just what goes through my head when I hear that. I'll probably give it a whirl this afternoon sometime.
Re: dm_dgc_enclosed_v1 Posted by DrGlass on Fri Jul 22nd 2005 at 9:04pm
DrGlass
1825 posts
Posted 2005-07-22 9:04pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
You seem like a nice guy, I'll fire it up and host some images for you.
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Sat Jul 23rd 2005 at 12:09am
snowforskate
36 posts
Posted 2005-07-23 12:09am
36 posts 54 snarkmarks Registered: Jul 21st 2005
That would be awsome, many Thanks :biggrin:
Re: dm_dgc_enclosed_v1 Posted by Juim on Sat Jul 23rd 2005 at 1:50pm
Juim
726 posts
Posted 2005-07-23 1:50pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Here ya go folks. Let the critiquing begin.

User posted image

User posted image

User posted image

User posted image

User posted image
Re: dm_dgc_enclosed_v1 Posted by Agent Smith on Sat Jul 23rd 2005 at 3:38pm
Agent Smith
803 posts
Posted 2005-07-23 3:38pm
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Going off the screens thoughtfully posted by Juim (Top stuff mate), you might need to consider using more than 4
textures, adding more detail, adding lighting that is interesting and
makes sense, and decals that suit the setting, whatever it might be.

Generally though a solid first release, you've managed to dodge most of
the pitfalls, eg full bright, leaks, giant box full of exploding props,
so well done for that, and as plain as the map might be, generally the
brush work seems tidy and some layout is evident. Of course without
playing I can't be entirely sure, but at this moment I don't have
enough time to scratch myself, let alone download and critique maps :smile: .

Most of the stuff mentioned above are things you will learn to develope
as you get more experience, and if you meet us half way and can manage
not to piss everyone off, you've come to the right place to get that
experience. We might seem a bit blunt, but at least you know we will
always give a helpful and honest assessment of your work.

Current Verdict: Not the best map around, despite what your friends
might say, but a good and solid first release to have under your belt
:smile: .

Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: dm_dgc_enclosed_v1 Posted by KoKo5oVaR on Sat Jul 23rd 2005 at 4:27pm
KoKo5oVaR
12 posts
Posted 2005-07-23 4:27pm
12 posts 31 snarkmarks Registered: Jan 22nd 2005 Location: France
rofl!

what else can i say ?

isn t the map for doom ? no wait, there s some edges :/. Seems no rad bugs, so that s nice for a first map :smile:
Re: dm_dgc_enclosed_v1 Posted by Myrk- on Sat Jul 23rd 2005 at 9:40pm
Myrk-
2299 posts
Posted 2005-07-23 9:40pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
snowforskate I think you got a bit big headed :-/ The people who have been telling its good obviously don't map... I suggest taking advice given on the site before you snap back (like many people do). Th criticism that will follow is to help you become better. :razz:
-[Better to be Honest than Kind]-
Re: dm_dgc_enclosed_v1 Posted by snowforskate on Sat Jul 23rd 2005 at 11:01pm
snowforskate
36 posts
Posted 2005-07-23 11:01pm
36 posts 54 snarkmarks Registered: Jul 21st 2005
LMAO Myrk... I'll admit it aint the best for a first map but I
thought I did good enough. just cause you dont like it... and I know I
cant please everybody but Me and my clan like the map and
honestly
thats all that matters to me.

I appreciate the sugestions to make it
better I added more variety of textures and am planning to add
all stairs instead of slopes, I know the slopes look tacky.

I was not
looking to get critiqued on my map but like I said I appreciate the suggestions to make better.
Re: dm_dgc_enclosed_v1 Posted by BlisTer on Sun Jul 24th 2005 at 11:30am
BlisTer
801 posts
Posted 2005-07-24 11:30am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
I appreciate the suggestions to make better.
that 4th shot reminds me of that scene in the matrix where Neo "sees" :smile:

For realism your lights have to have a visible source, i.e. a light bulb
These words are my diaries screaming out loud
Re: dm_dgc_enclosed_v1 Posted by parakeet on Fri Aug 12th 2005 at 2:50pm
parakeet
544 posts
Posted 2005-08-12 2:50pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
T_T 500 or so snarkmarks , and still never released a map. maybe i'm too hard on myself..
.else /me ~kill you
www.arclan.net
Re: dm_dgc_enclosed_v1 Posted by ReNo on Fri Aug 12th 2005 at 2:59pm
ReNo
5457 posts
Posted 2005-08-12 2:59pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
What the hell does that have to do with this thread parakeet? ARGGGGGH MINDLESS BUMPS!
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: dm_dgc_enclosed_v1 Posted by Underdog on Fri Aug 12th 2005 at 3:16pm
Underdog
1018 posts
Posted 2005-08-12 3:16pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
ReNo said:
ARGGGGGH MINDLESS BUMPS!
What more would one expect from a mindless budgerigar. :razz:
There is no history until something happens, then there is.