User profile

Qwerty

member
Registered:
Thu Dec 8th 2005
Website:
http://http://www.hlrse.net/
Last seen:
Sun Jul 9th 2006
Location:
United States of America
Occupation:
Student
Logins:
1
Snarkmarks:
41
Forum posts:
8
Profile views:
678

Maps

0
Take cover by crouching into the water, go hide somewhere in a corner and wait for the perfect moment to blow someone's head off, or just simply try to blow/defend the little island.

This map is compiled with full LDR and HDR, decent lightmaps, cubemaps, and Valve-perfect Sky Lighting. The way vegetation flies off and disappears (not literally flying off many meters away and then just disappearing into the water; you must pay close attention to when this happens from a side view) may be funny to some people, though that's not what really matters, right?

I didn't know what else to add to this map - so player ideas or suggestions might really be helpful for possible future releases. I warn DirectX7 users that they may experience very bad FPS issues with the vegetation. Thanks!

DirectX Comparison Screenshots:
DirectX 7, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx7.jpg
DirectX 8, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx8.jpg
DirectX 8.1, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx81.jpg
DirectX 9, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx9.jpg
0
I personally will say this map will probably be boring. So here's your chance to leave this page right now.

You are inside a cloud, on a long, narrow, alley-way (doesn't look like one though). Both teams have a chance to fire off some blind shots, maybe get a kill. The map needs more than this, I agree. But here it is anyway. Enjoy! sarcasm
0
I originally intended this to be similar to some CS1 deagal crate-maze map, but I failed at the scaling, size of the map, and space between the crates. This is good with a few people - you can sneak up on some people in the dark and knife them, and you can jump up on top of the crates. See more screenshots at the related link.