User profile

Silmano

member
Registered:
Tue Dec 13th 2005
Last seen:
Wed May 24th 2006
Logins:
1
Snarkmarks:
71
Forum posts:
14
Profile views:
383

Maps

0
This is the first map I've made for Counter Strike: Source. Its kinda simple but its fun.

The map has few lights (all lights on base floor are breakable). This map makes the player use the flashlight to be able to aim or see the enemy. On the other hand, the enemy might track you if they see your light's beam.

For more screenshots visit: http://silmano.byethos3.com/maps.html
0
This map is a classic shooting range. There are several hide spots and some targets with "prize", but many of them are difficult to break.

Some targets will break the boxes near em (so enemy couldnt hide) and the big target will make a big explosion on enemy's base (but its hard to knock down)

There are a total of 4 targets. At least 3 of them require some heavy fire to break and they will break also the crates near them. The last target requires a lot of damage and will trigger a 7xC4 explosion on enemy's base. This makes it hard to shoot, but the reward may be handly if they're all there...
0
The map has two main rooms: A first one with both starts and a second one with a total of 8 rooms. From the start you can exit the room using 4 different teleporters (2 for each team), but you may not know where you land since they're random. Once in the other room, we can get to another cage using the teleport in each one.

The fun of the map is that no one knows where is gonna land and you may land in front of your enemy. There are also 2 objects that will break base floor (where you start) to avoid campers/idle players and another that will break all the glass rooms, so you will end in the same room.

Articles

Custom soundscapes

in Half-Life 2 » Beginner Guides

How to add custom sounds to Source maps