User profile

smackintosh

member
Registered:
Sun Feb 12th 2006
Last seen:
Thu Jun 12th 2008
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Forum posts:
175
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Profile

Nothing much interesting to say about me.
I have a sick sense of humor.

I enjoy creating things, mostly 3d stuff in maya or source SDK. Wether I'm good at it or not, IDK.

Mapping is a major hobby of mine, but finding time to do it is a problem. I'm an avid Hl2dm fan, but I play CS:S or DOD:S on occasion.

I help produce custom content (videos &
garry's mod comics) for my clan, =-[kI]-=.

My name's Smack, and I'm an alcoholic.

don't sweat the petty stuff,just pet the sweaty stuff.

Maps

0
Beta
I've been working on this on and off for over a year. I've completely
rebuilt this map from scratch about 3 times now, due to problems
in compiling, and unhapiness with certain areas. I'm constantly reworking sections.

For the most part it is new textures, but I may need to re-work them andor change them out.

I'm going for more of an underground facility look, but others have said it looks more like a space station.

Right now I'm more worried about flow and architecture than lighting
and weapon placement.

If I do complete this, it will be my first offical map release.
Unfortunately I do not have a playable version of it fully compiled yet.

The shots here suggest it is strictly a close-quartered, doom-style corridor map, but I plan on adding several large rooms.

Any suggestions good or bad from the shots would be helpful, thanks.

*Note> I just gave this map a complete overhaul in the last few months, it's still got a long way to go though.
0
Beta
This would be my "cult compound" if I had my own cult.
The idea is to make a nice, expensive house with all the fixings
(a dream house if you will) that's seemingly normal, but its a front.

All the terrorist cult activities happen in the underground tunnels.
The tunnel system will consist of living quarters, storage rooms (for
weapons, food, etc...) a chapel, generator room. It will have two
entrances exits. One to outside and one inside the house.

I plan on making alot of custom textures (logos and labels).
Most likely they will be in bad taste (like obvious kool-aid jokes). I
have already begun making some custom MREs, crate labels,
cult propaganda, etc... but I may remove them later.

For now I want to make it a hostage map, but I may make an alternate bomb version later on if the map works out to be what I hope.