User profile

dewdle

member
Registered:
Sun Apr 9th 2006
Website:
http://http://www.rabid-monkey.com/~dewdle/
Last seen:
Tue Jan 31st 2012
Location:
Australia
Occupation:
Student
Logins:
1
Snarkmarks:
252
Forum posts:
21
Profile views:
670

Maps

0
Beta
A medium sized open hl2dm map.
It seems to play really well with around 8 people but could probably play well up to about 16.

Weapons are generously dished out, shotgun and rpg are probably the best suited, I also positioned the crossbow in a "sniper" spot, though you can be ferreted out quite easily.

All in all fairly balanced, fast paced and enjoyable. Hope you like.
0
Beta
Those terrorists are at it again, this time aiming to destroy the grand courtyards of this castle. The Counter-Terrorists have had an anonymous tip and have been sent in to investigate.

This map is finally at a releasable stage, enjoy.
Inspiration from just about everywhere...
There is a chance of an etape2 down the line with better brushwork, a more established theme etc... keep an eye out.
Obviously go to the related link for more info/gameplay tactics.
4
This was my entry to compo25 over at TWHL. The idea was to remake a map from another game/engine, so I chose to remake outset island from WindWaker. (Which, if you haven't played it yet, is a great game :D)

As such, there are a few things I'm going to set straight first before you comment. Firstly, the original was singleplayer, and as such I've done my best to optimize (a lot, believe me), but any continuing issues you might have are probably due to how open it is (which I wont change).

Secondly, sniper's aren't as such a big problem as they might seem, mainly due to the layout. Also, I've also only tested at 4v4, which worked well, not sure about gameplay above that.

(I've also taken the liberty of adding in extra bits not in the original, mainly so that it fits into tf2 and also so that the layout works better)