User profile

Xen

member
Registered:
Tue Jun 13th 2006
Website:
http://http://www.thehmcs.com
Last seen:
Mon Apr 30th 2007
Location:
Canada
Logins:
1
Snarkmarks:
51
Forum posts:
10
Profile views:
338

Profile

I am an experienced mapper of 7 years. I tend to start and never get far on maps before I come up with a new idea. My current work has my interest and hopefully I'll be able to finish it.

I recently started a new mapping site, http://www.thehmcs.com. The site allows any users to submit tutorials, entities, and (soon) resources. They can assign how they want it to be released (To us only, to others to use, or to others to use and modify) with proper credit of course. This pretty much makes the site an open sources system of tutorials. I hope to get all of the tutorials for Hammer around the net - as well as several exclusive ones - soon.

Maps

0
Beta
Condemned is a single player, single map "mod". It comes with a modified HD pack of models/guns/HUD and plenty of custom sounds.

The mod takes place in the Half-Life 1.5 lineage - That is it happens directly after the Nihilanth is killed and ths portal storms begin to effect places outside Black Mesa, but before the Combine appear. Your character, as well as every person who was not at Black Mesa are still unaware of any alien invasion.

It will focus primarily on the horror aspect of things. Almost all of the lights are either completely off or flickering (I use several flickering patterns to avoid seizures, the end effect is pretty neat) violently. Expect to be snuck up on many times, and keep an ear out for those strange noises you can hear over the background sounds of leaking pipes, broken machines, sparking electronics, and decrepitness.

Story
"This morning we received an emergency transmission from a chemical processing plant in southern Colorado. We quickly arrived on the scene at 12:45pm this afternoon and took down reports from the surviving scientists:
At approximately 10:30am this morning, the power began to fluctuate wildly, quickly destroying most of the electronic equiptment explosively, and causing most of the lights to instantly burn-out and the others to fall victim to the spiking power. The few survivors are those who were working near the surface lift when this happened. Strange blinding flashes emminated down the long dark corridors, and horrific sounds echoed through the steel cavern as the last survivors activated the exit lift to the surface (Which, fortunately for them is one of the few parts in the facility which doesn't contain electronics). Various explosions of unknown origin are presumed to have caused cave-ins, and large scale damage throughout the facility, presumably killing anybody who didn't make it out.

Although strange electric fluctuations are still occuring in the facility, seismic activity from whatever happened has stopped. We are sending you in to survey the damage. Your suit has a flashlight for finding your way around (Although the power fluctuations should mean some lights will be flickering away down there).

There is a large electromagnet somewhere in the facility that if activated could balance out the large electric fluctuations. We need you to activate this so we can do a full scale search for any survivors. Remember that your suit is also metal, so you will have to dispose of it before you turn the electromagnet on. It will also conduct electricity, so be sure to avoid whatever caused those bright flashes.

Oh, and try to bring back something alive... With how few people made it out, we're expecting to find a hell of a lot of bodies down there."

You nod to your superior, don your suit, and activate the surface lift. As it begins to drop, you quickly catch your last glimpse of sunlight before decending into the darkness....
NOTES:
  • I assume most people are not running the computer they had when they bought Half-Life, so if you still even look at r speeds (why?) your head might explode as they will be over 2000 as much as possible. Its truely amazing how wonderful Half-Life looks when pushed to its limits. Its hard to capture any detail in screenshots as much of the map is dark or has flickering lights. The screenshots up right now are very early and are pretty much the shell of rooms and halls. that I hope to have when I'm done.
Looking for some regular (Soon) and CRITICAL playtesters!!

Updates:
01.04.2007:
Heh, I just played Afraid of Monsters for the first time. Scared me s**tless a few times. I'm hoping to make mine do the same so I'm now starting to work on one of the things I've been overlooking just a little too much - Ambience. Constant bass, constant rumbling, constant sounds trickling away in the background. Weird noises.
0
Beta
-Abandoned... Ask me if you want the rmf, theres a good sized chunk of very high detail techy facility for whatever you need it for or inspiration

JOC is set in the year 2028. You are a cyborg made specifically for both espionage and sabotauge. Your mission is to sneak in and destroy a space station from the inside.

Mission Briefing:
Background - From what we've gathered, about 15 years ago a small scientific corporation made a significant discovery that would enhance mankind for the better. Instead of sharing it however, they used it to their own advantage. The corporation bought a decommissioned missile silo and radar station used during the cold war as an early warning system for soviet missiles. They began a rapid construction project and expanded the facility into a massive underground network, including a completely underground city to host the workers and their families.

About 4 years ago, several very large and unidentified craft were seen flying from a location nearby the purchased station in Northern Ontario. An inquiry was launched, but the then massive political influence of the group allowed them to evade it.

Two months ago our space radar systems picked up a massive object several million miles away. Three days ago it was closer than the moon and fully visible in daylight when they contacted us with the message, "Surrender Earth or be annihilated!"

Brief - You have been designed as a weapon of war; You can take far more damage then a human before dieing. We have disguised you as a scientist to infiltrate the missile complex. The personnel will be unable to tell but the security system will. You will be inserted into level A (Primary security) of the underground base.

We hope you will be able to find a way to access the station and destroy it before it destroys us.

Objectives - Your objectives will be updated as your mission progresses. For now they are as follows:
  • Shut down then destroy the security system before you are detected.
  • Deactivate the security generator so you can get past automated security checkpoints (As we cannot aquire a working ID card for you to use on these).
  • Make your way to level B.
  • Find a way to reach the space station and disable it by any means neccessary!
Good luck on your mission, agent.

Progress:
At this point in time I am mapping and texturing the last chunk of the first floor. Most of the objective entities are in place. Very little "living" details yet... Hoping to have scientists all walking around and then when you shut down security you get to see all of them booking it for the exit and some freaking out, followed by the grunts coming in (Which I hope to get a new model of... Something thats like a black full suit of armour to give them a spacy high-tech look.)

Articles

Bringing your map to life

in Half-Life » Scenery and Setting

Ideas and inspiration on how to change just another map into an awesome map.