User profile

fizscy46

member
Registered:
Sun Nov 16th 2003
Website:
http://http://fgc.250free.com
Last seen:
Tue Sep 27th 2005
Location:
Toronto, Canada
Logins:
1
Snarkmarks:
72
Forum posts:
334
Profile views:
713

Profile

I am one of those gnomes you see when you're on shrooms

I am an avid follower and fan of Pink Floyd.

Maps

0
Beta
(Good) Webpage coming soon... The person that is making it is... Well, making it still.

This is "my" first major mod, and it will be done on the Source engine. I say "my" since there is a good team of mappers (Hopefully some coders and modellers can be found) to help with this project!

Anyways, for those that haven't seen the movie or heard the album, this mod is built around the story od anti-hero Pink Floyd who becomes isolated from society and retreats into a state or mental repression. The game will feature recreated parts of the film (Cutscenes with trigger camera), mixed into a playable game. The game will be set to work with the album (Although the album will not be included with the game because of copyright reasons, you can download it on your own accord and at your own risk.)

FYI: First screen shot is my version (Sans lighting/vacuum and maid), second screenshot is the movie.
0
Beta
A set of maps with the single goal to kill the g-man at all costs.

Having secretly gained access to a train into the generator complex of the Canavaral research facility (Yeah... I'm not much for names), you must work your way first through the old power complex to reach the main lobbies. The G-man is your target, and he must be erradicated at all cost to prevent him from doing more damage. Persue him above anything else, and destroy any loyalists by his side.

This is basically a mini-mod in a way (No customized coding) that I started back in December and am attempting to complete aboot the time Half-Life 2 is released (Although if I can't, I will put it into HL2 and update it to all the new features) so that I become re-accustomed to mapping after a long break. I have only spent 5 of the last 9 months working on it (December-February/June on the first 2 parts, July on third, August on 4th), and am gaining experience to the point that I was able to complete the 3rd part to my liking within 3 weeks (I will let everyone playtest the 3rd once I get the pos to compile... It'll take it a good week to do so on my machine).

Anyways, I'll post more screenies soon

So far there are 4 levels, with promise for at least 3 more.

Map 1: 90%
Map 2: 85%
Map 3: 98%
Map 4: 45%
Map 5: 0%
Map 6: 0%
Map 7: 0%

[u]News:

[/u]
August 13: 2 new Screenshots from my current work on the first battle in the 4th level (The earlier level are puzzles and the abandoned complex). The 3rd screenie shows some incomplete texturing on the floor and the upper walls.

August 14: Go to the 69th Vlatitude forum to downloadthe 1st part and the 4th part (Whats done) for a sneek peek and playtest it to see if I've set it up as a mod correctly and included all the files.

August 19: Lots of new screenies on the board for this map. Look at them immediately! :D

Downloads

Escalators

in Half-Life » Prefabs

An escalator with both an up and down version. See readme for more detailed information that you actually do need to know