User profile

DAN200

member
Registered:
Wed Oct 23rd 2002
Last seen:
Sun Sep 13th 2009
Location:
England
Occupation:
Game Programmer
Logins:
1
Snarkmarks:
42
Forum posts:
19
Profile views:
675

Maps

0
Surface Ex-Tension is my third map for SvenCoop after the scrapped BodyGuards, and was originally intended as just something to mess around in, but as expanded into a full blown Co-op adventure featuring large set pieces and puzzles all over the shop, with some pretty sweet architexture to boot.

Surface Ex-Tension has the players fighting grunts and aliens in a bid to navigate the topside areas of Black Mesa and reach the tram system to the Llambda complex at the opposite end of the base. Just like the level(s) it gets its name from.
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Quoth my website...

"Past lessons have taught be that one maps more productively when one works on a couple of things at once. Past lessons also say that Surface Ex-tension was a pretty damm cool map. With these words of wisdom in mind, I started work on Surface Ex-Tension 2: Extended Resistance. The map is set several hours after the original, with the speeding train from Surface Ex-Tension arriving with a halt at the end of the line with a view to infiltrate the Lambda reactor complex"

Um, yeah, that. Anywho it's finished now, and will be in the next SvenCo-op version. Download link points to svencoop.com
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This is my first completed map for any mod, yet it managed to work its way into the full download of SvenCo-op 2.0final and above. Which is kinda cool really.

GMan Towers involves the players being betrayed by the mysterious GMan, and having to escape the building before being rescued. It features puzzles and grunt combat by the bucketload... probably.

The Download link points to SvenCoop.com