Surface Ex-Tension by DAN200

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Map Description

Surface Ex-Tension is my third map for SvenCoop after the scrapped BodyGuards, and was originally intended as just something to mess around in, but as expanded into a full blown Co-op adventure featuring large set pieces and puzzles all over the shop, with some pretty sweet architexture to boot.

Surface Ex-Tension has the players fighting grunts and aliens in a bid to navigate the topside areas of Black Mesa and reach the tram system to the Llambda complex at the opposite end of the base. Just like the level(s) it gets its name from.

Discussion

Posted by G.Ballblue on Fri Jun 18th 2004 at 10:10pm

Hmmm.... I was looking for the guy who made this map. It appears I have found him: :D

First thing, I wanna go over a "sign" I saw in one of the later levels of your series... The playeres are in a sewer area, you climb up a ladder, and you see a sign that says:

WARNING:::: THIS FENCE WAS INSTALLED BY --->GONNAS<---
Coincidence? Or did Gonnas actually build that fence? :)

It was a good map, but I think you over did the black ops soldiers. You should have put in more vortigaunts and basic zombies. Black ops are the only monsters that (I) find a bit on the un reasonable side. If not, you should have put less in. Since just a few male black ops were able to run-havoc on my team and I.

I couldn't really figure out where it all "ended". Since you ended each map with "Made by Dan2020" (THats not your name!!! :D Or is it? I didn't pay to much attention to your name. :\)

Over all, I thought it was good, but way to hard sometimes. Focus more on body count rather than challenge --- Sven players aren't that into challenges :)