User profile

Jinx

member
Registered:
Wed Nov 27th 2002
Last seen:
Mon Nov 19th 2018
Location:
Ohio
Steam profile:
76561197970327666
Logins:
1
Snarkmarks:
692
Forum posts:
874
Profile views:
2734

Profile

I've been mapping for Half-Life for several years, though not so much lately as I've been busy with work etc. Action Half-Life is the mod I have been most involved with. One of my maps is in v1 of the mod, and I spent a lot of time behind the scenes beta-testing, fixing issues in other maps, and supporting other mappers in the scene. I also ran the AHL Map Deport for a couple years, writing reviews and digging up 'lost' maps to make them available.

As a mapper I tend to focus on visual effects, ambiance, and game play innovation. The HL1 engine is pretty limited, but that makes the challenge greater in a lot of ways when you want to do something different. I'm also big on customizing- most of my map .zips are big and have a ton of files because I always use custom textures, sounds, models etc. I tend to view each map as a mod unto itself, so I want them all to be very distinct.

I also DJ regularly, mostly electro-industrial & EBM. I am poking around at writing a fantasy novel, too.

Action Half-Life - <A HREF="http://distraction-mod.com" TARGET="_blank">Distrac

Maps

0
A 'lite' version of my Temple map that is in v1 of AHL. This is the old layout, and it resembles the old Goldeneye map much more closely. Basically, I thought this layout was different enough to warrant a separate release. Also, I wanted to go for a "console-style" look in this map. So the architecture is simple, there are fewer textures, and weapon spawns are marked and whatnot. The map also has teleporters in the pool. They take you roughly in the direction they are from the center of the pool, and each in/out set shares a unique sprite so you can quickly learn them. Anyway, it's a bit bland, but I figured GE fans might like it.
5
Star map!
This is an art museum map. It is also available for Action Half-Life, and soon for TS.

Here is the AHL version:
http://www.cryotank.net/maps/museum/ahl_museum.zip
3.75
This is a map started by Hayt... he left it unfinished but gave me the source code so I finished it up. It has text display telling what levels enemies are on, and some neat low-g areas in the middle of the map to play around in. This HLDM version uses game_player_equip to start you out with a jump pack and better guns. Also has monsters so it's a fun 'kill the baddies' romp in 1player if you are up to it.

EDIT 6-3-08: :o!

I am still in awe of how many downloads this map has gotten over the years.

Articles

Assorted Mapping Hints

in Half-Life » Editor

a grab-bag of knowledge!