User profile

Jinx

member
Registered:
Wed Nov 27th 2002
Last seen:
Mon Nov 19th 2018
Location:
Ohio
Steam profile:
76561197970327666
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1
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692
Forum posts:
874
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2734

Profile

I've been mapping for Half-Life for several years, though not so much lately as I've been busy with work etc. Action Half-Life is the mod I have been most involved with. One of my maps is in v1 of the mod, and I spent a lot of time behind the scenes beta-testing, fixing issues in other maps, and supporting other mappers in the scene. I also ran the AHL Map Deport for a couple years, writing reviews and digging up 'lost' maps to make them available.

As a mapper I tend to focus on visual effects, ambiance, and game play innovation. The HL1 engine is pretty limited, but that makes the challenge greater in a lot of ways when you want to do something different. I'm also big on customizing- most of my map .zips are big and have a ton of files because I always use custom textures, sounds, models etc. I tend to view each map as a mod unto itself, so I want them all to be very distinct.

I also DJ regularly, mostly electro-industrial & EBM. I am poking around at writing a fantasy novel, too.

Action Half-Life - <A HREF="http://distraction-mod.com" TARGET="_blank">Distrac

Maps

3.75
This is a map started by Hayt... he left it unfinished but gave me the source code so I finished it up. It has text display telling what levels enemies are on, and some neat low-g areas in the middle of the map to play around in. This HLDM version uses game_player_equip to start you out with a jump pack and better guns. Also has monsters so it's a fun 'kill the baddies' romp in 1player if you are up to it.

EDIT 6-3-08: :o!

I am still in awe of how many downloads this map has gotten over the years.
0
NOT my newest map, just making it available here for the first time.

This was my first released map. It was overly ambitious for a first map and took several months. It is sort of embarrassing how gaudy it is, and how confusing the 'theme' or lack thereof is. But I learned a lot from it, and it does have custom textures, sounds, etc. which few first maps do.

After this map I realized how important it was to have a proper theme and a matching texture set! The textures are custom, but they are cobbled together from all over the internet and don't really 'match' that well.
0
Small map for 2-4 players. Layout loosely resembles the map from the old N64 game, though I added an extra passage to improve connectivity. This is a redone, retextured version of my first maps. I did a conversion of a simple map because it seemed like a good way to learn.

Why go back and redo this old map? I was bored and wanted to see what I could do to make a fairly plain map interesting using lighting effects and stuff. Also, this map served as a testbed for effects I later used in other maps.

Beyond that, there is something 'pure' about a 2Dish crate map like this. It is simple, but the constraints can shape the gameplay in interesting ways. In the case of HLDM and AHL, the limited space makes grenades, tripmines, etc. much more effective.

Articles

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