User profile

LeoLadeira

member
Registered:
Tue Jun 1st 2004
Last seen:
Tue May 3rd 2005
Location:
Brazil
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Gamer
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Profile

Hi. I'm just a newbie trying to understand more about the creation of new maps. Hard stuff for someone that didn't ever tried to do something like this...

Maps

0
Beta
This is my first try at mapping, but I think everything is going pretty well. The map is a huge open area with 2 main buildings, two towers, some rooms scattered around and a little underground area still being worked. I'm still having problems with the lights at the open area of the map, but the rest is working just fine. Can someone lend me a hand with the lights?

Jun/24 - 1<sup>st</sup></sup></sup></sup></sup> DM playable version. Still having problems with lighting, stairs underground fixed (height), some text lights added, textures from main building 1 revised, malfunctioning doors fixed, height of main building 2 lowered.

Jul/05 - Still having problems with lighting, windows (some breakable) placed, elevators to underground areas placed, catwalks and stairs places/changed, some crates placed, access to RPG fixed.

Aug/13 - Adding some traps and stuff. Work is delaying the development of the map.

Nov/1 - Stolen notebook made me loose the files I was working. Will try to decompile the map and restart it. :(

May/3 - The work started again.
0
Beta
I?ve just started a new map. As with Fire Arena, this one is mainly an open space with 3 distinct action areas separated from each other by a moat. I?m only drawing it yet, so there?s a lot of work to do. As soon as there?s something viewable, I?ll upload some pics.

March 6, 2005 - The main level is mostly sketched. I?m starting to map it. So far, so good.
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Small arena with no "weapons of mass destruction" and heavy need of balance and jumping habilities.

The arena has two basic levels:
  • The "ground floor is a square area with two opposing protected areas protected by doors that will stay closed 30s after beeing opened, some obstacules, and four "islets" that allow the player to climb to the upper level;
  • The upper level consists in 4 lightly protected platforms with "a nice view" of the area... ;)
The crosbows are a great choice for the ones who can pick and keep them. Good look for those who will try!

The map was designed for four players, but It was tested with six guys... It worked fine allright, but I guess it won?t stand bigger crowds.

3/Nov - The weapon placement was changed, two doors added and the lighting was altered. The killing lava that surrounds the level now emmits light (red hot light) and the general light from the sky was changed for a light green. The idea is that one is safer staying as above the others as possible.

4/Nov - the lighting was changed. The testers hated the green light... Well, its fixed. The stairs in the pillars received real stairs, people were in trouble locating the place the allowed the climbing.

8/Nov - the lighting was changed again. Now its final.

Well... Its done. Quick and dirty work, not a thing of beauty. But its supposed to be fun. Enjoy.