This is my second map, which took everything I had learnt from the first and put it into another bread and butter Half Life 2: Deathmatch map, developed in less than half the time of the first.
It is a relatively small map, which has been designed to play nice and tight and fast, with sull support for teamplay.
This is the final release. Along with the new name dm_forlorn (previously dm_rain), many/all of the bugs which were present have been squashed. Enjoy the map!