User profile

9centwhore

member
Registered:
Mon Nov 29th 2004
Last seen:
Sun Feb 5th 2012
Location:
NZ
Occupation:
International Man of Mystery
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1
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232
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20
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476

Maps

4
Beta

Download updated: 07/08/2011

Changes 07/08/2011:
° Mostly cosmetic stuff but have also done a few tweaks based on player feedback.

Changes 17/07/2011:
° Fixed gates at A site.
° Tweaks to flow and access to certain areas for better gameplay.
° Further work on lighting.
° Added overlay and radar maps.

Changes 11/07/2011:
° Balancing:
Added another entry point to A.
Moved spawns.
° Remade the tunnel under A after discovering the 'subdivide' button >_< ...previous mess there was hand manipulated displacements.
° Started work on lighting.
° Started work on ambient sound.
° Added wine cellar section.
° Improved skybox and added a few pretties.
° General tweaks to flow/player clips etc
This is a Work In Progress conversion of a map (http://www.snarkpit.net/index.php?s=maps&map=1335) I started ages ago, from a cs_ map to de_ and has had a new piece added to the map along with several ongoing tweaks.

It's not a huge map and is meant to be quite hectic and fast paced while still allowing the option for tactical plays.

The central pillar on most of the double slot windows is destructible.

Things are coming along nicely but would really appreciate feedback regarding balancing issues, whether or not to clip off the tops of certain walls and/or any other suggestions.

I'll try and keep the .rar up to date so if anyone is interested they can check back every few days or so.

To do:
Discover and correct balancing issues.
Cosmetic stuff
Optimisation/player clips/navigation
0
Beta
de_nuke_vanilla is just that, vanilla flavoured nuke. I wanted to keep this as true to the original as possible, hence there is no flashy stuff everywhere. The only intentional changes I've made are:
obviously textures :P
ladders are now props (no decent ladder texture)
ladder man hole slightly bigger (couldnt fit through it)
ventgrills (didnt see a good vent texture so made physical ventgrills, this is probably the biggest change as it may slightly affect gameplay)

To do:
Some texture work left to do
Add clip brushes in various places

...thats about it, then I'll make a saucier source version :D
0
Beta
First things first, i need a better name for this map, i hate 'eden' it sounds gay...anyways....
Its a cs_ map with two rescue points. There are three doors which can only be opened from the inside. I've only tested gameplay on this map with three people and it was fun but needs to be tested with more people. The hosty navigation is crap at the moment and ill fix this before i release the map. This is my first map in years so i hope ya like it or at least provide some helpful critique.