This tutorial shows you how to handle ai_relationship. Now, for example, you want to create turrets that shoot combine instead of you. Or other things.
We need a room, one npc_turret_floor, one npc_citizen, and an info_player_start, one npc_combine_s. Set these NPCs up to your wishes.
Now place 4 ai_relationships. Name the turret turret or something else. Go to one of the ai_relationships properties and set the first one up like this:
Now you got the turret to like you, the citizen and hate the combine. But the citizen is afraid of the turret now (it wont shoot it but run away from it) so you have to set the fourth ai_relationship like this:
Very good! I always wondered how to do it
Just needed some screenshots and it would be a 10
Posted by Paladin[NL] on
Fri Mar 18th 2005 at 10:24am
8/10, you could added some pictures for some more spice...I know it's a rather technical tutorial, but still, some pictures always add a higher level of interest