Sorry for not getting to it sooner, but yea, I did mention to Muhnay how this model could be improved 10 fold if given a proper bumpmap and reflectivity enabled (with a proper mask for the non-reflective portions).
But as to the model itself: After placing it into a quick dev coated CS:S map I made to check it out, I was surprised how large it was. I know that's mentioned in the description, but it still caught me off guard. -In a good way

My first inclination was to say this model should be used for a centerpiece and not a 'side show detail.' The flowing animated water texture was a nice touch too; it really added a nice depth to it that can only be complemented when a nice sound will inevitably go along with it. -Perhaps you could include that in an updated zip!
Nevertheless, I think the UV mapping for the model works, and the texture choice and resolution is well adapted. If there's one thing that could be helped with the texture, it would be if it were baked with
ambient occlusion shadows. Right now it seems over-bright, which works for a bright outdoor environment, but adding an ambient occlusion to it, could only make it look more professional.
Other than that, the modeling itself I think was done quite well. No changes there methinks.
I think you did a really great job on it though