Snarkpit Maps Archive

Team Fortress Classic (HL) chemswamp

Chemswamp is what I feel to be my best map to date. Several gameplay elements were kept in mind while designing all the areas of the map, including tons of amazing combo ramp slides.

Chemswamp AVI: http://www.fileplanet.com/dl.aspx?/planetfortress/chemaps/avi/chemswamp_avi.zip

Team Fortress Classic (HL) chemflow

This is a remake of evenflow by Indigo. I expanded and map, changed respawn placement, supply placements and the looks of the map. It's basically an entirely new map, but the layout is roughly based on evenflow. The remake was made to make the map playable in 7v7 and 9v9.

Team Fortress Classic (HL) chemfort_l

Chemfort quickly became one of my most popular maps after being played in a few North American and European leagues. It's a classic shutdown CTF level, with great gameplay. Can you find the secret tomb?

Team Fortress Classic (HL) Pantswar: Grand Theft Pants!

Pantswar has a comical pants theme; everything in this map is branded with pants! The walls, the crates, the flags and even the sky! Big thanks to my friend Bio-Weapon who designed the textures, models and environment map.

Team Fortress Classic (HL) stfu_and_climb

-just another climb map for tfc. i thought a new one was needed.
-its made harder than the others to give people a challenge.
-ive only managed to complete it once , and it took me ages.
-some people have done it in 6 minutes, try and beat that :)
-the not great visuals because its a climb map with hundreds of brushes vsisible meaning high r_speeds but ive made it so there is some visblocking :)

Team Fortress Classic (HL) Maximal (TFC)

by keved
INTRODUCTION:

Title : Maximal
Type : Half-Life 1 team fortress classic level
Date : 8th July 1999
Filename : keved_hl1_tfc01.bsp
Filesize : 3.5mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

16-32 players.

Team Fortress Classic (HL) Orbital (TFC)

by keved
INTRODUCTION:

Title : Orbital
Type : Half-Life 1 team fortress classic level
Date : 31st December 1999
Filename : keved_hl1_tfc02.bsp
Filesize : 3.8mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.

INSTALLATION:

orbital1.wav into ...\valve\sounds\ambience\

All other files into ..\half-life\tfc\maps\

PLAYERS:

12-32 players.

FEATURES:

Each flag is protected by a door opened elsewhere in the map. The button to open the enemy team flag door is located some distance away on the 2nd storey of their tall "pillar". Sirens at both the pillar and flag room indicate that a flag room door has been opened.

Two extra routes into the opponents territory are available if your team holds the command centre (located in the centre of the map). When the game is started, the blue laser beam security signifies that only the blue team have access to these switchable routes. If the red team try to pass blue lasers, they get killed. They can use the console in the control room to deactivate the blue lasers, with red lasers coming online. Obviously the red team can now use the switchable routes, with the blue team being killed if they try. Also, players can conc jump or rocket jump over the upper most sets of enemy laser security.

There are a few doors that toggle open/closed via buttons. This was intentional (as opposed to them opening whenever someone stands in front of a door, and closing shortly thereafter) to allow players the choice of having them permanently open to improve the flow, or closed to help defences "lock down" an area.

Team Fortress Classic (HL) Corps 68 (TFC)

by keved
INTRODUCTION:

Title : Corps 68
Type : Half-Life 1 team fortress classic level
Date : 26th January 2000
Filename : keved_hl1_tfc03.bsp
Filesize : 3.7mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

12-24 players.

FEATURES:

The water route is protected by a boiler. When turned "on", the boiler heats the water to an extreme temperature, meaning anyone who tries to swim through dies within seconds. Only Pyro's, with their heat resistant suit, can brave the scorching water, swim to the boiler, and turn it "off" allowing all other classes to then swim through.

Team Fortress Classic (HL) Nostromo (TFC)

by keved
INTRODUCTION:

Title : Nostromo
Type : Half-Life 1 team fortress classic level
Date : 24th February 2000
Filename : keved_hl1_tfc04.bsp
Filesize : 5.3mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 1.41.
3) Some textures from the Aliens vs Predator PC game.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

12-32 players.

Team Fortress Classic (HL) Red Giant (TFC)

by keved
INTRODUCTION:

Title : Red Giant
Type : Half-Life 1 team fortress classic level
Date : 16th June 2001
Filename : keved_hl1_tfc05.bsp
Filesize : 2.3mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.

INSTALLATION:

All files into ..half-lifetfcmaps

PLAYERS:

8-16 players.

Team Fortress Classic (HL) Ceasefire (TFC)

by keved
INTRODUCTION:

Title : Ceasefire
Type : Half-Life 1 team fortress classic level
Date : 13th September 2001
Filename : keved_hl1_tfc06.bsp
Filesize : 2.9mb

CREDITS TO:

1) Valve/Sierra.
2) The Zoner compiling tools version 2.5.3
3) Dietz for supplying TFC entities.
4) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.

INSTALLATION:

All files into ..half-lifetfcmaps

PLAYERS:

8-16 players.

FEATURES:

Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.

The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.

Ammo & armour packs respawn every 2 seconds. Grenade packs respawn every 10 seconds. Flags return after 60 seconds if dropped.

Warning: if you attempt to enter either of your respawn areas whilst you are carrying the enemy flag, it will be removed & returned to its original position behind the enemy laser security. NO POINTS will be added to your or the team score. This is to stop lamers who ruin the game for everyone else by hiding out with the enemy flag in the safety of their own respawn rooms.

Team Fortress Classic (HL) IRS 3

by Bloodix
2 Teams, all classes
Objective: Grab the enemy's flag which is located
in the enemy's Control Room on top of the 3rd floor
and capture it in your Control room. each capture
will award you ten points. If droped, the flag will
return to its base in 60 seconds.
Spys: will respawn in a small white building next to
the enemy's base.

note for some people the batlements outside will be a little buggy, cause a lot is exposed to make it lag to a few people. so just a warning.