Snarkpit Maps Archive

Half-Life: Other... hw_capitalism

by Ferret
Remember the good ol'times?
This map is uber old from when I was a total nub

Half-Life: Other... Balins Tomb

Beta
Based around the scene in The Lord of the Rings : The fellowship of the ring, in which they are trapped in balins Tomb... small map i made for a compo. came 2<sup>nd</sup>.

Half-Life: Other... SS Erebus

by Perin
Beta
Well, this is another co-work between my pal DudeTor and I. It was originally for a mod the two of us started with a few others called 'Directive-E'. DudeTor and I went nuts on this map and just detailed like crazy. It has a complete inside, engine room, bow and... well, it's pretty much complete except texturing and lighting. We compiled the map as all 1 texture to see the r_speeds after compile... they hit somewhere around 2000 standing at the bow.

This tankers nickname is "Tanker Pimpage" (DudeTor)

)

Half-Life: Other... SS Erebus

by DudeTor
Beta
A fully detailed (interior and exterior) tanker for a mod called 'Directive-E'. Perin and I made this for a mod we were working on. Max wpoly is just above 2000 when standing at the bow. The holds, if we continue to work on it, will be a separate map.

Half-Life: Other... RETE_Restaurant

by Perin
This is a map I submitted to 'Resident Evil: The Escape'. This restaurant is an area in which the player finds an 'enemy' and battles it out.

The restaurant consists of a washroom, a bar, a split-level dining area, a kitchen and a walk in freezer.

Half-Life: Other... RENS_Mansion

by Perin
This is a map I made for a mod that a few guys and I had started called 'Resident Evil: No Serenity'. This mod was going to take place in several areas of a town, a river, a mansion and much more. The mod was stopped due to the announciation of HL2.

This map is the entrance to the mansion which we were going to use.

(don't mind the Gordon model)

Half-Life: Other... rens_copstation

by DudeTor
Beta
Co-work between myself and Perin. This one of the other "Resident Evil: No Serenity" maps that we made during the short lifetime of the mod. It originally quite huge but I've only textured the police garage.

Perin did the layout/brush work while I textured it. We made all the maps with high rspeed count, only because of the static cameras in our mod.

Half-Life: Other... RENS_CopStation

by Perin
Beta
Co-work between myself and DudeTor. This is one of the other "Resident Evil: No Serenity" maps that we made during the development of the mod. It is a large map with a lobby, morgue, office complex, an interrogation room and much more. DudeTor had only got around to the texturing in the police garage.

I did the layout and brush work while DudeTor textured it. We made all the maps with high r_speeds and details, only because of the static cameras in our mod.

Half-Life: Other... Forest-Pad

by Perin
Beta
This is another map I found on a cd I made before I formatted. I thought I'd take some pictures and just post them.. someone might actually like the look of it :).

This uses the Shores Of Victory wad; which I used to map for.

No, there is not much to show.

Half-Life: Other... Generation

by DudeTor
Beta
Visit http://www.hl-isolation.com for more info on this mod.

Modification cancelled. Work will no longer continue.

Half-Life: Other... PX_Nebula

This map is for a mod called Paroxysm. It is currently finished and released in a map for the Paroxysm mod you can find the link above.

Half-Life: Other... px_shockwave

by BlisTer
for the human-vs-alien-ai hl mod paroxysm .

you have to shut down the shield generator of a facility, to enable the bombers to exterminate the alien nest that infests the facility.

included in the official mappack