Snarkpit Maps Archive

Half-Life 2: Deathmatch Water Works

by Rumple
Beta
Restarting this map from scratch.
Just a water treatment plant

?Rumple 2007

Half-Life 2: Deathmatch Castle 17

by Rumple
Beta
Slightly new name, completely different map.

A castle set in the style of City 17 - Eastern European with Combine trimmings.
Hopefully I can actually get a map out one day!

?Rumple 2007

Half-Life 2: Deathmatch Lockdown Revised: Revision 5

This map was updated to Revision 5
please download the new revision.

This revision addresses the duck sprint exploit, adds HDR, an HDR sky, and posters for many HL2DM clans as well as many other fixes and game play tweaks.

The goal of Lock Down Revised is to create a map that is well balanced for competitive and public play from 1v1 to 5v5 and from 2 to 16 players. An attempt will be made to fix as many bugs and exploits in the map as possible so the map can be played without any admin intervention. The map also seeks to use weapon placement, and map design to keep players moving about the map and pull them to a center of attraction. The map will be updated periodically to keep up with the times and as new bugs and exploits are brought to my attention. Please email me with issues so they can be fixed in future revisions.

The highlights of this map are hundreds of added player clips to stop players from camping in ?out of play? areas and ledges and let players move freely without getting caught on small 2 unit outcrops or models. Also there is a hall added which really helps give people an option when moving through the choke point between the bathroom and main area. All players now spawn with crowbar and stun stick to even the odds against combine as now you can hear rebel well too. There is also sets of prison lights that now indicate the status of the supercharger green is full, red is empty. There are many more fixes and changes please check the readme included in the zip for details.

Half-Life 2: Deathmatch dm_marble

dm_marble:
(This is a re-post with no changes to the original map)

A large map consisting of 3 main levels including numerous secret rooms/corridors and hidden sniping areas.

This map is currently running on the cycle server of The Sanctuary UK. (http://www.thesanctuaryuk.co.uk/sanctuaryuk.htm)

Map Details:

Recommended Player Nos: 6+
Architecture: Pillared temple/fortress with surrounding battlements.
Textures: Custom textures based on ancient civilizations.
Soundscapes: Yes
Traps: 1
Teleports: Yes

Weapons:

S.L.A.M.s removed, RPGs sited in hidden/secret areas.

Half-Life 2: Deathmatch DM_HouseofMetal

Beta
i restarted my cathedral due to the squareness of the last one, this is a much more accurate Gothic cathedral, when done I am planning on having a catacomb that will have several access points and a second level that will be accessible by elevators in the alcoves
the current version is being made in hl2 because it is less frustrating, but it will end up a deathmatch map

Half-Life 2: Deathmatch Shipyard

My first map for Half life 2. I made some maps before but my first in hammer. The map is kind of a shipyard. It's really based around a warehouse. There's multiple ships to run around on with many secrets to find. I hope you enjoy

Half-Life 2: Deathmatch dm_dgc_finca_v2

Beta
Here is a new version of dm_finca_housewarming from sof2. I've added a lot of detial, improved performance, changed a few weapon placements, scaled down certian areas, added a new passageway, and much more. Feel free to criticize or comment...

Half-Life 2: Deathmatch dm_dgc_skatepark_v2

Beta
A re-release version2 of my old skatepark map. The map has 16 spawns, its best with 8 to 12 players. It seems to be a great 1v1 map as well. Check it out and see what you think.

Skatepark v2 changes...

Added: 3D Skybox
Added: Flying Seagull's
Added: Soundscape; Seagulls calling
Added: HL2, + 32 CSS custom grafiti's
Added: More physics
Added: A few Health packs
Added: A few suit pick ups
Added: 4 Ladders

Removed: Team Spawns

Moved: Certian spawns; minimizing spawn killing
Moved: Only the ammo boxes, away from weapons; encouraging more movment.

Feel free to critisize, and comment...

Half-Life 2: Deathmatch dm_dgc_ruins_v3

Beta
Spawns: 17
Suitable for 8 to 16 players. This map is a remake from SOF2, Ruins. I'm also to understand this used to be in Quake 2.

Ruins Version 3 Release notes

Added: More texture work.
Added: Cubemaps for world reflection and more accurate lighting
Added: 1 More suit and health machine.
Added: 3 battery packs.
Added: Better optimizing methods, should run smoother with larger number of players.
Added: Blended ground texture, and Grass Sprites.
Added: Displacements on the bottom of some staircases for better looks.

changed: Outdoor lighting to represent more accurate level shadowing.
changed: Indoor lighting to look better.
Changed: Texture scaling and angles to minimize texture repetitiveness.
Changed: Displacement walls to look less ridged in spots.

Fixed: Model Texture (dirt) showing black from certain angles.
Fixed: prop_static Console errors.
Fixed: Overlapping brushwork in numerous areas.

Removed: shadows on foliage.

Enjoy!

Half-Life 2: Deathmatch dm_steps

by Erlex
Very small, fast paced map.Cant really explain what it is like except that teles at the bottom bring you to upper steps.(similar to an old doom map) Good for 2-12 people. Might get a little crowded after that.