Snarkpit Maps Archive

Half-Life 2 morgue

by Bantam
Beta
My first proper attempt at mapping, I'm developing this map as part of a single player mod for HL2 in a near future, film noir style. Hopefully it'll be part of a larger "police" building if I can speed up a bit. I intend to add some freezer storage on the back wall for bodies, various surgical bits and pieces and a cadaver. I was trying to get the steam entity to work on this map because I wanted cold air to be coming from the vent on the wall but all I can seem to get out of it is black steam no matter what the settings. Ah well.

Half-Life 2 Thirst For Blood (Working title)

by Mullet
Beta
This mod is chapter based, these will be released one at a time once they are compleated with 6 planned. Each chapter will give us a good idea as to what people think and much needed feedback.

You will play the role of an earth marine in the distant future when man has been devided for centuries and has lost almost all contact with each other, with few other races in the game the story will concentrate on the re-unification of the species, the technology will be based on real scientific theories and possible sci-fi ideas. Chapter one is primarily an opener and will be based on an earthlike planet owned by a former earth colony that has brocken away from earth control. Only in chapter two will the full story start to reveal itself. The idea for this mod came out of a desire to play against vast numbers of oponents from the outset and have any story happening in the background to a massive war across the galaxy, there are very few points when the amount of enemies thins out and you will need to fight every step of the way.

The team working on this mod includes several mappers (including myself), a modeler and a programer. we have the entire story writen out and a few cooncept maps are in production. we are looking for artists and modelers aswell as a few coders to begin work on chapter 1.

The music for the game will be Slayer (and other brutal metal) riffs worked together to make a soundtrack that realy gets adrenilin pumping. This side of the project will be handled by myself and only has to be recorded once the first map is finalised.

Our team will also be modding the way HL2 works making singleplayer teamplay more accesable and we are almost finished the new range of weaponary that is based on factions rather than type e.g. there are several forms of handgun because there are more than one faction and they use differant guns instead of one generic pistol ect. We have planed several multi-player maps with a Co-Op mode and a mode based on the AVP scermish mode alongwith others like ripoff's of assault, onslaught and invasion modes from UT2004 and story based mp maps that will make your teams split up to acomlish goals ect.

Half-Life 2 Storage

Beta
This map will include a large building, full of parked lorries, and lots of guards.

Half-Life 2 Pink Floyd: The Wall

Beta
(Good) Webpage coming soon... The person that is making it is... Well, making it still.

This is "my" first major mod, and it will be done on the Source engine. I say "my" since there is a good team of mappers (Hopefully some coders and modellers can be found) to help with this project!

Anyways, for those that haven't seen the movie or heard the album, this mod is built around the story od anti-hero Pink Floyd who becomes isolated from society and retreats into a state or mental repression. The game will feature recreated parts of the film (Cutscenes with trigger camera), mixed into a playable game. The game will be set to work with the album (Although the album will not be included with the game because of copyright reasons, you can download it on your own accord and at your own risk.)

FYI: First screen shot is my version (Sans lighting/vacuum and maid), second screenshot is the movie.